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openmw/components
Alexei Kotov 014de72644 Use NiParticleSystemController's color for the initial particle color 2 years ago
..
bsa Move Files::IStreamPtr alias to a separate header 2 years ago
bullethelpers Move std::ostream& operator<< to .cpp 2 years ago
compiler Remove redundant ostream, istream, iostream and sstream includes 2 years ago
config Don't load content entries from global and local configs 2 years ago
contentselector Clean up Qt includes 2 years ago
crashcatcher Simplify getIsHungAppWindow 2 years ago
debug Allow to disable crash catcher on Windows 2 years ago
detournavigator Support cylinder and rotating box collision shape types for actors 2 years ago
esm Move Files::IStreamPtr alias to a separate header 2 years ago
esm3 Use meaningful names instead of pretending we don't know what snow is 2 years ago
esm3terrain rename esmterrain to esm3terrain 2 years ago
esm4 Move Files::IStreamPtr alias to a separate header 2 years ago
esmloader Show groundcover loading progress 2 years ago
fallback Reduce number of includes for boost/program_options 2 years ago
files Use ScopedHandle for File::Handle 2 years ago
fontloader Remove code which became redundant due to changes in way how we load bitmap fonts 2 years ago
fx Merge branch 'post_fog' into 'master' 2 years ago
interpreter Address feedback 2 years ago
l10n Avoid constructing icu::StringPiece from std::string directly 2 years ago
loadinglistener Make sync terrain preloading sleep free 3 years ago
lua Type forward VFS::Manager in luastate.hpp and l10n.hpp 2 years ago
lua_ui Fix initializer 2 years ago
misc Get rid of obsolete osg::Geode where it is possible 2 years ago
myguiplatform Fix inserting texture to map 2 years ago
navmeshtool Exchange binary messages between navmeshtool and launcher 2 years ago
nif Use NiParticleSystemController's color for the initial particle color 2 years ago
nifbullet Treat empty `RootCollisionNode` in NIF as NCC flag and generate CameraOnly collision shape 2 years ago
nifosg Use NiParticleSystemController's color for the initial particle color 2 years ago
platform Use correct assertion for the file implementation 2 years ago
process Clean up Qt includes 2 years ago
resource Restore UnrefQueue to destruct animation asynchronously 2 years ago
sceneutil Use string_view in the CharacterController 2 years ago
sdlutil Merge branch 'master' into 'bigpeepeventsenergy' 2 years ago
serialization moddable post-processing pipeline 2 years ago
settings Add a default way to store arrays in the settings.cfg 2 years ago
shader use correct indexed color mask 2 years ago
sqlite3 Limit max navmeshdb file size 2 years ago
std140 moddable post-processing pipeline 2 years ago
stereo Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp. 2 years ago
terrain Get rid of obsolete osg::Geode where it is possible 2 years ago
to_utf8 Move to_utf8 from `const std::string&` to `std::string_view` 2 years ago
translation Remove some more of boost:: 2 years ago
version Remove boost::filesystem from a couple of files 2 years ago
vfs Merge branch 'vfs_string_view' into 'master' 2 years ago
widgets Use YAML files to translate MyGUI's localization tags 2 years ago
CMakeLists.txt Support cylinder and rotating box collision shape types for actors 2 years ago
doc.hpp second set of additional doxygen comments 14 years ago
windows.hpp Fix build on Windows 2 years ago