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openmw/files/shaders
2018-06-20 00:11:23 +01:00
..
CMakeLists.txt Update shaders in CMakeLists 2017-12-01 19:54:48 +01:00
lighting.glsl Merge upstream. 2018-05-11 19:15:04 +01:00
objects_fragment.glsl Make CSM shader changes controllable by the setting. 2018-05-17 17:35:55 +01:00
objects_vertex.glsl Merge upstream. 2018-05-11 19:15:04 +01:00
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 2016-06-16 18:07:10 +02:00
s360_fragment.glsl Replace switch with ifs in shader 2017-12-01 21:03:29 +01:00
s360_vertex.glsl get rid of sphericalscreenshot class 2017-11-15 17:01:16 +01:00
terrain_fragment.glsl Make CSM shader changes controllable by the setting. 2018-05-17 17:35:55 +01:00
terrain_vertex.glsl Merge upstream. 2018-05-11 19:15:04 +01:00
water_fragment.glsl Make CSM shader changes controllable by the setting. 2018-05-17 17:35:55 +01:00
water_nm.png New water WIP 2015-10-29 00:25:23 +01:00
water_vertex.glsl Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp 2017-11-10 02:02:27 +00:00