You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw/files/shaders
AnyOldName3 f8f6d63d4c Optimise groundcover lighting 3 years ago
..
CMakeLists.txt Implement instanced groundcover 3 years ago
groundcover_fragment.glsl Remove dead code 3 years ago
groundcover_vertex.glsl Take in account Z direction for stomping 3 years ago
lighting.glsl Optimise groundcover lighting 3 years ago
objects_fragment.glsl Use ShaderVisitor to skip translucent framebuffer specific stuff 3 years ago
objects_vertex.glsl Clean up shader lighting 3 years ago
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 8 years ago
s360_fragment.glsl Replace switch with ifs in shader 7 years ago
s360_vertex.glsl get rid of sphericalscreenshot class 7 years ago
shadowcasting_fragment.glsl Rely on existing alpha test for non-blended shadow casting 4 years ago
shadowcasting_vertex.glsl Rely on existing alpha test for non-blended shadow casting 4 years ago
shadows_fragment.glsl Add optional shadow map max distance and fading 5 years ago
shadows_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 5 years ago
terrain_fragment.glsl Clean up shader lighting 3 years ago
terrain_vertex.glsl Clean up shader lighting 3 years ago
vertexcolors.glsl Clean up shader lighting 3 years ago
water_fragment.glsl documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 4 years ago
water_nm.png New water WIP 9 years ago
water_vertex.glsl Support for radial fog (feature #4708) 4 years ago