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openmw/components
2023-03-10 00:12:12 +03:00
..
bsa Add a check if the requested file is not found 2023-03-06 21:26:51 +01:00
bullethelpers Remove unused includes 2022-10-09 16:44:18 +02:00
compiler Remove redundant string_view 2023-03-05 21:45:03 +01:00
config Replace QRegExp by QRegularExpression 2023-02-05 13:30:26 +01:00
contentselector Name all custom ESM format versions and add tests 2023-02-10 19:54:15 +01:00
crashcatcher Maybe fix Windows freeze catcher 2023-03-04 00:28:22 +00:00
debug shade refactor 2023-02-25 11:03:39 -08:00
detournavigator Reuse dtNavMeshQuery 2023-02-17 15:05:25 +01:00
esm Support asymmetric comparison between ESM::RefId and std::string_view 2023-03-03 15:44:18 +01:00
esm3 Merge branch 'fix_fog_state_load' into 'master' 2023-02-18 07:27:05 +00:00
esm3terrain Apply clang-format to code base 2022-09-22 21:35:26 +03:00
esm4 Don't use ESM4::Lighting fog power as fog density 2023-02-27 05:50:58 +03:00
esmloader Support RefId comparison with std::string_view 2023-02-28 23:04:48 +01:00
fallback Apply clang-format to code base 2022-09-22 21:35:26 +03:00
files Files::Collections: prefer files from highest priority folders 2023-02-11 01:25:00 +03:00
fontloader Remove unused includes 2022-10-09 16:44:18 +02:00
fx expose more uniforms to postprocessing 2023-01-20 17:43:54 -08:00
interpreter Combine initializer_lists 2023-02-01 22:27:22 +01:00
l10n Ignore duplicated preferred l10n locales 2023-03-04 10:20:03 +01:00
loadinglistener Apply clang-format to code base 2022-09-22 21:35:26 +03:00
lua [Lua] Fix memory leak in sandboxed "require". 2023-02-26 19:59:53 +01:00
lua_ui Set Element layout to nil on destroy 2023-02-26 14:13:06 +01:00
misc Add helper functions for string comparison to RefId 2023-03-03 00:39:55 +01:00
myguiplatform shade refactor 2023-02-25 11:03:39 -08:00
navmeshtool Stop updating navmeshtool progress on first bad message 2023-01-27 19:10:53 +01:00
nif Read bsLeafAnimNode 2023-02-24 20:34:41 +03:00
nifbullet Unify collision shape transformations 2023-03-10 00:12:12 +03:00
nifosg fix shader compilation 2023-02-26 14:31:53 -08:00
platform Restore 0936d716d96cd45b3efc2d1a3697614f7f96952d 2023-02-01 17:26:39 +01:00
process Apply clang-format to code base 2022-09-22 21:35:26 +03:00
resource Add method to load and clone the error marker used by the scene manager 2023-02-22 19:51:37 +01:00
sceneutil Use Rig/MorphGeometry state for its child geometry 2023-03-06 00:54:02 +00:00
sdlutil Add support for non-adaptive VSync (feature 7129) 2023-02-26 15:19:19 +04:00
serialization Apply clang-format to code base 2022-09-22 21:35:26 +03:00
settings First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
shader Revert "Apply ShaderVisitor to Rig/MorphGeometry source geometry" 2023-03-06 00:54:57 +00:00
sqlite3 Apply clang-format to code base 2022-09-22 21:35:26 +03:00
std140 Apply clang-format to code base 2022-09-22 21:35:26 +03:00
stereo Restore false-positive unused includes 2022-10-13 00:49:24 +01:00
terrain shade refactor 2023-02-25 11:03:39 -08:00
to_utf8 Applies review advice. 2023-01-04 12:22:16 +01:00
translation Apply clang-format to code base 2022-09-22 21:35:26 +03:00
version Apply clang-format to code base 2022-09-22 21:35:26 +03:00
vfs Use the right archive type to load bsa according to their type 2023-03-02 21:07:54 +01:00
widgets Sort quests in journal by name (bug 7054) 2023-01-07 18:55:51 +04:00
CMakeLists.txt Share generateHash used in ba2dx10file and ba2gnrlfile 2023-03-03 17:09:35 +01:00
doc.hpp second set of additional doxygen comments 2010-09-25 20:15:05 +02:00
windows.hpp Fix build on Windows 2022-04-25 00:25:46 +02:00