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			243 lines
		
	
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			243 lines
		
	
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "element.hpp"
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#include <MyGUI_Gui.h>
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#include "content.hpp"
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#include "util.hpp"
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#include "widget.hpp"
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namespace LuaUi
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{
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    namespace LayoutKeys
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    {
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        constexpr std::string_view type = "type";
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        constexpr std::string_view name = "name";
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        constexpr std::string_view layer = "layer";
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        constexpr std::string_view templateLayout = "template";
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        constexpr std::string_view props = "props";
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        constexpr std::string_view events = "events";
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        constexpr std::string_view content = "content";
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        constexpr std::string_view external = "external";
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    }
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    std::string widgetType(const sol::table& layout)
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    {
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        return layout.get_or(LayoutKeys::type, std::string("LuaWidget"));
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    }
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    void destroyWidget(LuaUi::WidgetExtension* ext)
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    {
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        ext->deinitialize();
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        MyGUI::Gui::getInstancePtr()->destroyWidget(ext->widget());
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    }
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    WidgetExtension* createWidget(const sol::table& layout);
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    void updateWidget(WidgetExtension* ext, const sol::table& layout);
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    std::vector<WidgetExtension*> updateContent(
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        const std::vector<WidgetExtension*>& children, const sol::object& contentObj)
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    {
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        std::vector<WidgetExtension*> result;
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        if (contentObj == sol::nil)
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        {
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            for (WidgetExtension* w : children)
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                destroyWidget(w);
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            return result;
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        }
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        if (!contentObj.is<Content>())
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            throw std::logic_error("Layout content field must be a openmw.ui.content");
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        Content content = contentObj.as<Content>();
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        result.resize(content.size());
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        size_t minSize = std::min(children.size(), content.size());
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        for (size_t i = 0; i < minSize; i++)
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        {
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            WidgetExtension* ext = children[i];
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            sol::table newLayout = content.at(i);
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            if (ext->widget()->getTypeName() == widgetType(newLayout)
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                && ext->getLayout() == newLayout)
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            {
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                updateWidget(ext, newLayout);
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            }
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            else
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            {
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                destroyWidget(ext);
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                ext = createWidget(newLayout);
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            }
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            result[i] = ext;
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        }
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        for (size_t i = minSize; i < children.size(); i++)
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            destroyWidget(children[i]);
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        for (size_t i = minSize; i < content.size(); i++)
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            result[i] = createWidget(content.at(i));
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        return result;
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    }
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    void setTemplate(WidgetExtension* ext, const sol::object& templateLayout)
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    {
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        // \todo remove when none of the widgets require this workaround
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        sol::object skin = LuaUtil::getFieldOrNil(templateLayout, "skin");
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        if (skin.is<std::string>())
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            ext->widget()->changeWidgetSkin(skin.as<std::string>());
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        sol::object props = LuaUtil::getFieldOrNil(templateLayout, LayoutKeys::props);
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        ext->setTemplateProperties(props);
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        sol::object content = LuaUtil::getFieldOrNil(templateLayout, LayoutKeys::content);
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        ext->setTemplateChildren(updateContent(ext->templateChildren(), content));
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    }
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    void setEventCallbacks(LuaUi::WidgetExtension* ext, const sol::object& eventsObj)
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    {
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        ext->clearCallbacks();
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        if (eventsObj == sol::nil)
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            return;
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        if (!eventsObj.is<sol::table>())
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            throw std::logic_error("The \"events\" layout field must be a table of callbacks");
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        auto events = eventsObj.as<sol::table>();
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        events.for_each([ext](const sol::object& name, const sol::object& callback)
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        {
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            if (name.is<std::string>() && callback.is<LuaUtil::Callback>())
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                ext->setCallback(name.as<std::string>(), callback.as<LuaUtil::Callback>());
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            else if (!name.is<std::string>())
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                Log(Debug::Warning) << "UI event key must be a string";
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            else if (!callback.is<LuaUtil::Callback>())
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                Log(Debug::Warning) << "UI event handler for key \"" << name.as<std::string>()
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                                    << "\" must be an openmw.async.callback";
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        });
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    }
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    WidgetExtension* createWidget(const sol::table& layout)
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    {
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        std::string type = widgetType(layout);
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        std::string name = layout.get_or(LayoutKeys::name, std::string());
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        static auto widgetTypeMap = widgetTypeToName();
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        if (widgetTypeMap.find(type) == widgetTypeMap.end())
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            throw std::logic_error(std::string("Invalid widget type ") += type);
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        MyGUI::Widget* widget = MyGUI::Gui::getInstancePtr()->createWidgetT(
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            type, "",
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            MyGUI::IntCoord(), MyGUI::Align::Default,
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            std::string(), name);
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        WidgetExtension* ext = dynamic_cast<WidgetExtension*>(widget);
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        if (!ext)
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            throw std::runtime_error("Invalid widget!");
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        ext->initialize(layout.lua_state(), widget);
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        updateWidget(ext, layout);
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        return ext;
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    }
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    void updateWidget(WidgetExtension* ext, const sol::table& layout)
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    {
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        ext->reset();
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        ext->setLayout(layout);
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        ext->setExternal(layout.get<sol::object>(LayoutKeys::external));
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        setTemplate(ext, layout.get<sol::object>(LayoutKeys::templateLayout));
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        ext->setProperties(layout.get<sol::object>(LayoutKeys::props));
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        setEventCallbacks(ext, layout.get<sol::object>(LayoutKeys::events));
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        ext->setChildren(updateContent(ext->children(), layout.get<sol::object>(LayoutKeys::content)));
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        ext->updateCoord();
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    }
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    std::string setLayer(WidgetExtension* ext, const sol::table& layout)
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    {
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        MyGUI::ILayer* layerNode = ext->widget()->getLayer();
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        std::string currentLayer = layerNode ? layerNode->getName() : std::string();
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        std::string newLayer = layout.get_or(LayoutKeys::layer, std::string());
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        if (!newLayer.empty() && !MyGUI::LayerManager::getInstance().isExist(newLayer))
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            throw std::logic_error(std::string("Layer ") + newLayer + " doesn't exist");
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        else if (newLayer != currentLayer)
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        {
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            MyGUI::LayerManager::getInstance().attachToLayerNode(newLayer, ext->widget());
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        }
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        return newLayer;
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    }
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    std::map<Element*, std::shared_ptr<Element>> Element::sAllElements;
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    Element::Element(sol::table layout)
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        : mRoot(nullptr)
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        , mAttachedTo(nullptr)
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        , mLayout(std::move(layout))
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        , mLayer()
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        , mUpdate(false)
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        , mDestroy(false)
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    {}
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    std::shared_ptr<Element> Element::make(sol::table layout)
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    {
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        std::shared_ptr<Element> ptr(new Element(std::move(layout)));
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        sAllElements[ptr.get()] = ptr;
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        return ptr;
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    }
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    void Element::create()
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    {
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        assert(!mRoot);
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        if (!mRoot)
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        {
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            mRoot = createWidget(mLayout);
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            mLayer = setLayer(mRoot, mLayout);
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            updateAttachment();
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        }
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    }
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    void Element::update()
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    {
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        if (mRoot && mUpdate)
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        {
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            if (mRoot->widget()->getTypeName() != widgetType(mLayout))
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            {
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                destroyWidget(mRoot);
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                mRoot = createWidget(mLayout);
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            }
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            else
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            {
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                updateWidget(mRoot, mLayout);
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            }
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            mLayer = setLayer(mRoot, mLayout);
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            updateAttachment();
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        }
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        mUpdate = false;
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    }
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    void Element::destroy()
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    {
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        if (mRoot)
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            destroyWidget(mRoot);
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        mRoot = nullptr;
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        sAllElements.erase(this);
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    }
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    void Element::attachToWidget(WidgetExtension* w)
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    {
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        if (mAttachedTo)
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            throw std::logic_error("A UI element can't be attached to two widgets at once");
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        mAttachedTo = w;
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        updateAttachment();
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    }
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    void Element::detachFromWidget()
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    {
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        if (mRoot)
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            mRoot->widget()->detachFromWidget();
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        if (mAttachedTo)
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            mAttachedTo->setChildren({});
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        mAttachedTo = nullptr;
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    }
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    void Element::updateAttachment()
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    {
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        if (!mRoot)
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            return;
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        if (mAttachedTo)
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        {
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            if (!mLayer.empty())
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                Log(Debug::Warning) << "Ignoring element's layer " << mLayer << " because it's attached to a widget";
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            mAttachedTo->setChildren({ mRoot });
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            mRoot->updateCoord();
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        }
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    }
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}
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