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openmw/apps/openmw/mwclass
2025-09-30 16:49:53 +01:00
..
activator.cpp Use normalized path in PhysicsSystem 2024-10-18 13:45:29 +02:00
activator.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
actor.cpp Use normalized path in PhysicsSystem 2024-10-18 13:45:29 +02:00
actor.hpp Play shield hit sound for the shield that was hit (#7774) 2024-01-14 10:33:21 +03:00
apparatus.cpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
apparatus.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
armor.cpp Address more conversion warnings in the engine 2025-09-22 18:10:34 +02:00
armor.hpp [Lua] Partially dehardcode onHit 2025-07-30 20:21:15 +00:00
bodypart.cpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
bodypart.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
book.cpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
book.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
classes.cpp Place ESM4 static collections to the scene 2024-05-09 17:26:27 +03:00
classes.hpp moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
classmodel.hpp Use normalized path for Class::getCorrectedModel 2024-11-18 21:21:34 +01:00
clothing.cpp Address more conversion warnings in the engine 2025-09-22 18:10:34 +02:00
clothing.hpp [Lua] Partially dehardcode onHit 2025-07-30 20:21:15 +00:00
container.cpp Don't harvest if player activation is blocked (#8612) 2025-07-11 11:47:20 +03:00
container.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
creature.cpp Address more conversion warnings in the engine 2025-09-22 18:10:34 +02:00
creature.hpp Change Class::onHit to take a weapon id 2025-08-24 09:45:20 +02:00
creaturelevlist.cpp Make cell models preloading a const operation 2024-01-14 16:41:55 +01:00
creaturelevlist.hpp Make cell models preloading a const operation 2024-01-14 16:41:55 +01:00
door.cpp Address more conversion warnings in the engine 2025-09-22 18:10:34 +02:00
door.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
esm4base.cpp Use normalized path in PhysicsSystem 2024-10-18 13:45:29 +02:00
esm4base.hpp Object paging in ESM4 worldspaces 2025-07-18 22:12:24 +02:00
esm4npc.cpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
esm4npc.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
ingredient.cpp Address more conversion warnings in the engine 2025-09-22 18:10:34 +02:00
ingredient.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
itemlevlist.cpp Make Class::getName return string_view 2022-08-16 21:15:03 +02:00
itemlevlist.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
light.cpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
light.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
light4.cpp Cleanup includes 2023-07-08 11:28:56 +02:00
light4.hpp Reorganize ESM4 MWClasses; Add tooltips that are needed for activation. 2023-04-20 01:47:16 +02:00
lockpick.cpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
lockpick.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
misc.cpp Address more conversion warnings in the engine 2025-09-22 18:10:34 +02:00
misc.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
nameorid.hpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
npc.cpp Use float directly 2025-09-30 16:49:53 +01:00
npc.hpp Change Class::onHit to take a weapon id 2025-08-24 09:45:20 +02:00
potion.cpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
potion.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
probe.cpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
probe.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
repair.cpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
repair.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
static.cpp Use normalized path in PhysicsSystem 2024-10-18 13:45:29 +02:00
static.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
weapon.cpp Address more conversion warnings in the engine 2025-09-22 18:10:34 +02:00
weapon.hpp [Lua] Partially dehardcode onHit 2025-07-30 20:21:15 +00:00