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activator.cpp
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Use normalized path in PhysicsSystem
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2024-10-18 13:45:29 +02:00 |
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activator.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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actor.cpp
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Use normalized path in PhysicsSystem
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2024-10-18 13:45:29 +02:00 |
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actor.hpp
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Play shield hit sound for the shield that was hit (#7774)
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2024-01-14 10:33:21 +03:00 |
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apparatus.cpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
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apparatus.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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armor.cpp
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Address more conversion warnings in the engine
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2025-09-22 18:10:34 +02:00 |
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armor.hpp
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[Lua] Partially dehardcode onHit
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2025-07-30 20:21:15 +00:00 |
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bodypart.cpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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bodypart.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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book.cpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
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book.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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classes.cpp
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Place ESM4 static collections to the scene
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2024-05-09 17:26:27 +03:00 |
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classes.hpp
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moved concrete record classes to separate sub-system (mwclass)
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2010-08-03 13:17:31 +02:00 |
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classmodel.hpp
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Use normalized path for Class::getCorrectedModel
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2024-11-18 21:21:34 +01:00 |
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clothing.cpp
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Address more conversion warnings in the engine
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2025-09-22 18:10:34 +02:00 |
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clothing.hpp
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[Lua] Partially dehardcode onHit
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2025-07-30 20:21:15 +00:00 |
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container.cpp
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Don't harvest if player activation is blocked (#8612)
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2025-07-11 11:47:20 +03:00 |
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container.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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creature.cpp
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Address more conversion warnings in the engine
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2025-09-22 18:10:34 +02:00 |
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creature.hpp
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Change Class::onHit to take a weapon id
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2025-08-24 09:45:20 +02:00 |
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creaturelevlist.cpp
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Make cell models preloading a const operation
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2024-01-14 16:41:55 +01:00 |
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creaturelevlist.hpp
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Make cell models preloading a const operation
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2024-01-14 16:41:55 +01:00 |
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door.cpp
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Address more conversion warnings in the engine
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2025-09-22 18:10:34 +02:00 |
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door.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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esm4base.cpp
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Use normalized path in PhysicsSystem
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2024-10-18 13:45:29 +02:00 |
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esm4base.hpp
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Object paging in ESM4 worldspaces
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2025-07-18 22:12:24 +02:00 |
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esm4npc.cpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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esm4npc.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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ingredient.cpp
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Address more conversion warnings in the engine
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2025-09-22 18:10:34 +02:00 |
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ingredient.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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itemlevlist.cpp
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Make Class::getName return string_view
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2022-08-16 21:15:03 +02:00 |
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itemlevlist.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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light.cpp
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Fix and enforce local variable naming
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2025-08-05 21:27:48 +02:00 |
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light.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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light4.cpp
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Cleanup includes
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2023-07-08 11:28:56 +02:00 |
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light4.hpp
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Reorganize ESM4 MWClasses; Add tooltips that are needed for activation.
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2023-04-20 01:47:16 +02:00 |
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lockpick.cpp
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Fix and enforce local variable naming
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2025-08-05 21:27:48 +02:00 |
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lockpick.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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misc.cpp
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Address more conversion warnings in the engine
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2025-09-22 18:10:34 +02:00 |
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misc.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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nameorid.hpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
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npc.cpp
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Use float directly
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2025-09-30 16:49:53 +01:00 |
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npc.hpp
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Change Class::onHit to take a weapon id
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2025-08-24 09:45:20 +02:00 |
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potion.cpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
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potion.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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probe.cpp
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Fix and enforce local variable naming
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2025-08-05 21:27:48 +02:00 |
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probe.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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repair.cpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
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repair.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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static.cpp
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Use normalized path in PhysicsSystem
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2024-10-18 13:45:29 +02:00 |
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static.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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weapon.cpp
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Address more conversion warnings in the engine
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2025-09-22 18:10:34 +02:00 |
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weapon.hpp
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[Lua] Partially dehardcode onHit
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2025-07-30 20:21:15 +00:00 |