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openmw/apps/openmw/mwrender
psi29a 5eba352c98 Merge branch 'correct_depth_function' into 'master'
Use correct depth functions (#6537)

Closes #6537

See merge request OpenMW/openmw!1534
2022-01-05 08:38:05 +00:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actoranimation.cpp Merge branch 'headsup' into 'master' 2021-11-14 19:59:31 +00:00
actoranimation.hpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
actorspaths.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
actorspaths.hpp Replace detournavigator includes by forward declarations 2021-11-06 00:48:39 +01:00
animation.cpp Use the anim source to find mAccumRoot (bug #6417) 2021-11-23 04:53:03 +03:00
animation.hpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00
bulletdebugdraw.cpp Depth refactor 2021-11-21 02:25:05 +00:00
bulletdebugdraw.hpp WIP-ish glPolygonOffset for Bullet debug geometry 2021-08-08 16:53:08 +01:00
camera.cpp Dehardcode camera 2021-11-19 20:37:21 +01:00
camera.hpp Dehardcode camera 2021-11-19 20:37:21 +01:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Depth refactor 2021-11-21 02:25:05 +00:00
characterpreview.hpp refactors premultiplied alpha (#3189) 2021-10-25 09:28:32 +02:00
creatureanimation.cpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
creatureanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
effectmanager.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
effectmanager.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
fogmanager.cpp Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
fogmanager.hpp Add a FogManager 2020-06-07 15:51:03 +04:00
globalmap.cpp Depth refactor 2021-11-21 02:25:05 +00:00
globalmap.hpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
groundcover.cpp Use a separate storage for groundcover data 2021-11-14 19:11:42 +04:00
groundcover.hpp Use a separate storage for groundcover data 2021-11-14 19:11:42 +04:00
landmanager.cpp Implement generic caching system 2019-03-14 09:10:19 +04:00
landmanager.hpp And done! 2021-04-30 20:49:22 +02:00
localmap.cpp Depth refactor 2021-11-21 02:25:05 +00:00
localmap.hpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
navmesh.cpp Share state set between all navmesh tiles 2021-11-21 18:01:26 +01:00
navmesh.hpp Share state set between all navmesh tiles 2021-11-21 18:01:26 +01:00
npcanimation.cpp Depth refactor 2021-11-21 02:25:05 +00:00
npcanimation.hpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
objectpaging.cpp isolates groundcover content files (#3208) 2021-11-13 23:37:53 +01:00
objectpaging.hpp Constify a few things 2021-04-11 14:46:51 +02:00
objects.cpp Unset store listeners for creatures 2021-11-15 16:31:38 +01:00
objects.hpp removes UnrefQueue (#3181) 2021-10-20 23:02:15 +02:00
pathgrid.cpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
pathgrid.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
postprocessor.cpp Recalculate the Projection Matrix every time the window is resized. 2021-11-30 16:00:30 +00:00
postprocessor.hpp Recalculate the Projection Matrix every time the window is resized. 2021-11-30 16:00:30 +00:00
recastmesh.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
recastmesh.hpp Replace detournavigator includes by forward declarations 2021-11-06 00:48:39 +01:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Merge branch 'navmesh_render' into 'master' 2021-12-02 10:34:41 +00:00
renderingmanager.hpp Merge pull request #3206 from akortunov/groundcover_loading 2021-11-29 20:09:21 +01:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripplesimulation.cpp Depth refactor 2021-11-21 02:25:05 +00:00
ripplesimulation.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
rotatecontroller.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
rotatecontroller.hpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
screenshotmanager.cpp Depth refactor 2021-11-21 02:25:05 +00:00
screenshotmanager.hpp Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
sky.cpp update sky particle node correctly 2022-01-04 14:10:39 -08:00
sky.hpp update sky particle node correctly 2022-01-04 14:10:39 -08:00
skyutil.cpp fix regression where LEQUAL was used instead of LESS for depth function 2022-01-04 12:23:37 -08:00
skyutil.hpp sunglare fix 2021-11-22 17:35:00 -08:00
terrainstorage.cpp Don't use comma where there is no need to. 2021-08-29 14:12:14 +02:00
terrainstorage.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
util.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
vismask.hpp improved toggle world 2021-10-27 09:16:01 -07:00
water.cpp Depth refactor 2021-11-21 02:25:05 +00:00
water.hpp improved toggle world 2021-10-27 09:16:01 -07:00
weaponanimation.cpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00
weaponanimation.hpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00