.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actoranimation.cpp
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Merge branch 'headsup' into 'master'
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2021-11-14 19:59:31 +00:00 |
actoranimation.hpp
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Rotate torches by 90 degrees
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2021-11-02 18:01:22 +01:00 |
actorspaths.cpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
actorspaths.hpp
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Replace detournavigator includes by forward declarations
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2021-11-06 00:48:39 +01:00 |
animation.cpp
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Use the anim source to find mAccumRoot (bug #6417)
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2021-11-23 04:53:03 +03:00 |
animation.hpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |
bulletdebugdraw.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
bulletdebugdraw.hpp
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WIP-ish glPolygonOffset for Bullet debug geometry
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2021-08-08 16:53:08 +01:00 |
camera.cpp
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Dehardcode camera
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2021-11-19 20:37:21 +01:00 |
camera.hpp
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Dehardcode camera
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2021-11-19 20:37:21 +01:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
characterpreview.hpp
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refactors premultiplied alpha (#3189)
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2021-10-25 09:28:32 +02:00 |
creatureanimation.cpp
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Rotate torches by 90 degrees
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2021-11-02 18:01:22 +01:00 |
creatureanimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
effectmanager.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
effectmanager.hpp
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Revert "Merged pull request #1573"
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2018-05-26 11:39:30 +00:00 |
fogmanager.cpp
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Downgrade FOV-dependent view distance factor to a recommendation
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2021-01-11 06:53:23 +03:00 |
fogmanager.hpp
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Add a FogManager
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2020-06-07 15:51:03 +04:00 |
globalmap.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
globalmap.hpp
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enable shaders path and dehardcode depth formats
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2021-08-04 17:39:11 -07:00 |
groundcover.cpp
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Use a separate storage for groundcover data
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2021-11-14 19:11:42 +04:00 |
groundcover.hpp
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Use a separate storage for groundcover data
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2021-11-14 19:11:42 +04:00 |
landmanager.cpp
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Implement generic caching system
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2019-03-14 09:10:19 +04:00 |
landmanager.hpp
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And done!
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2021-04-30 20:49:22 +02:00 |
localmap.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
localmap.hpp
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enable shaders path and dehardcode depth formats
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2021-08-04 17:39:11 -07:00 |
navmesh.cpp
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Share state set between all navmesh tiles
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2021-11-21 18:01:26 +01:00 |
navmesh.hpp
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Share state set between all navmesh tiles
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2021-11-21 18:01:26 +01:00 |
npcanimation.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
npcanimation.hpp
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Rotate torches by 90 degrees
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2021-11-02 18:01:22 +01:00 |
objectpaging.cpp
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isolates groundcover content files (#3208)
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2021-11-13 23:37:53 +01:00 |
objectpaging.hpp
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Constify a few things
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2021-04-11 14:46:51 +02:00 |
objects.cpp
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Unset store listeners for creatures
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2021-11-15 16:31:38 +01:00 |
objects.hpp
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removes UnrefQueue (#3181)
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2021-10-20 23:02:15 +02:00 |
pathgrid.cpp
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enable shaders path and dehardcode depth formats
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2021-08-04 17:39:11 -07:00 |
pathgrid.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
postprocessor.cpp
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Recalculate the Projection Matrix every time the window is resized.
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2021-11-30 16:00:30 +00:00 |
postprocessor.hpp
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Recalculate the Projection Matrix every time the window is resized.
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2021-11-30 16:00:30 +00:00 |
recastmesh.cpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
recastmesh.hpp
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Replace detournavigator includes by forward declarations
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2021-11-06 00:48:39 +01:00 |
renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
renderinginterface.hpp
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Dead code removal
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2015-04-21 23:40:10 +02:00 |
renderingmanager.cpp
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Merge branch 'navmesh_render' into 'master'
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2021-12-02 10:34:41 +00:00 |
renderingmanager.hpp
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Merge pull request #3206 from akortunov/groundcover_loading
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2021-11-29 20:09:21 +01:00 |
rendermode.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
ripplesimulation.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
ripplesimulation.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
rotatecontroller.cpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
rotatecontroller.hpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
screenshotmanager.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
screenshotmanager.hpp
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Sprinkle some const-ref
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2021-08-15 19:50:28 +02:00 |
sky.cpp
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update sky particle node correctly
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2022-01-04 14:10:39 -08:00 |
sky.hpp
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update sky particle node correctly
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2022-01-04 14:10:39 -08:00 |
skyutil.cpp
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fix regression where LEQUAL was used instead of LESS for depth function
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2022-01-04 12:23:37 -08:00 |
skyutil.hpp
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sunglare fix
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2021-11-22 17:35:00 -08:00 |
terrainstorage.cpp
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Don't use comma where there is no need to.
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2021-08-29 14:12:14 +02:00 |
terrainstorage.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
util.cpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
util.hpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
vismask.hpp
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improved toggle world
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2021-10-27 09:16:01 -07:00 |
water.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
water.hpp
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improved toggle world
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2021-10-27 09:16:01 -07:00 |
weaponanimation.cpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |
weaponanimation.hpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |