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openmw/files/shaders
glassmancody.info e778ffee9b po2 scaling for average luminance 2 years ago
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CMakeLists.txt move water normal to vfs 2 years ago
alpha.glsl Disable coverage adjustment for blended objects 4 years ago
blended_depth_postpass_fragment.glsl temporary fix for artifacts in transparent post-pass 2 years ago
blended_depth_postpass_vertex.glsl [Postprocessing] Stereo integration 3 years ago
debug_fragment.glsl all debug renders now use the same shader and it works 2 years ago
debug_vertex.glsl all debug renders now use the same shader and it works 2 years ago
depth.glsl enable shaders path and dehardcode depth formats 3 years ago
fog.glsl Support sky blending in multiview mode 3 years ago
fullscreen_tri_fragment.glsl moddable post-processing pipeline 3 years ago
fullscreen_tri_vertex.glsl po2 scaling for average luminance 2 years ago
groundcover_fragment.glsl fix pass normals 2 years ago
groundcover_vertex.glsl moddable post-processing pipeline 3 years ago
gui_fragment.glsl multiview linker-method 3 years ago
gui_vertex.glsl multiview linker-method 3 years ago
hdr_luminance_fragment.glsl temporary fix for auto exposure 2 years ago
hdr_resolve_fragment.glsl temporary fix for auto exposure 2 years ago
lighting.glsl remove object shader path 3 years ago
lighting_util.glsl allow soft particles on meshes and add extra data extensions 3 years ago
multiview_resolve_fragment.glsl [Postprocessing] Stereo integration 3 years ago
multiview_resolve_vertex.glsl [Postprocessing] Stereo integration 3 years ago
nv_default_fragment.glsl fix pass normals 2 years ago
nv_default_vertex.glsl Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness. 3 years ago
nv_nolighting_fragment.glsl Better fog 3 years ago
nv_nolighting_vertex.glsl multiview linker-method 3 years ago
objects_fragment.glsl fix pass normals 2 years ago
objects_vertex.glsl rain occlusion 2 years ago
openmw_fragment.glsl Support sky blending in multiview mode 3 years ago
openmw_fragment.h.glsl Support sky blending in multiview mode 3 years ago
openmw_fragment_multiview.glsl Support sky blending in multiview mode 3 years ago
openmw_vertex.glsl [Postprocessing] Stereo integration 3 years ago
openmw_vertex.h.glsl [Postprocessing] Stereo integration 3 years ago
openmw_vertex_multiview.glsl [Postprocessing] Stereo integration 3 years ago
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 9 years ago
precipitation_fragment.glsl rain occlusion 2 years ago
precipitation_vertex.glsl rain occlusion 2 years ago
s360_fragment.glsl multiview linker-method 3 years ago
s360_vertex.glsl multiview linker-method 3 years ago
shadowcasting_fragment.glsl multiview linker-method 3 years ago
shadowcasting_vertex.glsl multiview linker-method 3 years ago
shadows_fragment.glsl Add optional shadow map max distance and fading 5 years ago
shadows_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 6 years ago
sky_fragment.glsl tmp_sun_fix 3 years ago
sky_vertex.glsl Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness. 3 years ago
skypasses.glsl introduce sky shaders 3 years ago
softparticles.glsl better fade 3 years ago
terrain_fragment.glsl fix pass normals 2 years ago
terrain_vertex.glsl Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness. 3 years ago
vertexcolors.glsl Clean up shader lighting 4 years ago
water_fragment.glsl fix pass normals 2 years ago
water_vertex.glsl multiview linker-method 3 years ago