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			38 lines
		
	
	
	
		
			925 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			925 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_INVENTORYSTATE_H
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| #define OPENMW_ESM_INVENTORYSTATE_H
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| 
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| #include <map>
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| 
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| #include "objectstate.hpp"
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     // format 0, saved games only
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| 
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|     /// \brief State for inventories and containers
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|     struct InventoryState
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|     {
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|         std::vector<ObjectState> mItems;
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| 
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|         // <Index in mItems, equipment slot>
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|         std::map<int, int> mEquipmentSlots;
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| 
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|         std::map<std::pair<std::string, std::string>, int> mLevelledItemMap;
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| 
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|         typedef std::map<std::string, std::vector<std::pair<float, float> > > TEffectMagnitudes;
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|         TEffectMagnitudes mPermanentMagicEffectMagnitudes;
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| 
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|         int mSelectedEnchantItem; // For inventories only
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| 
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|         InventoryState() : mSelectedEnchantItem(-1) {}
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|         virtual ~InventoryState() {}
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| 
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|         virtual void load (ESMReader &esm);
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|         virtual void save (ESMWriter &esm) const;
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|     };
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| }
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| 
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| #endif
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