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Wasn't a problem while testing reload() on linux. Maybe an implementation difference with Ogre's D3D rendersystem? |
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| .. | ||
| .gitignore | ||
| imagerotate.cpp | ||
| imagerotate.hpp | ||
| lights.cpp | ||
| lights.hpp | ||
| renderer.cpp | ||
| renderer.hpp | ||
| selectionbuffer.cpp | ||
| selectionbuffer.hpp | ||