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openmw/components/shader
AnyOldName3 ccdb1bf6b7 Ensure shader requirements are pushed at least once for subgraph
Shaders, if deemed necessary, get attached to the node mentioned by the
top of the requirements stack. Previously an empty stack was incorrectly
assumed to mean no shaders were required, but we found out that was
wrong. We need to put shaders *somewhere*, and the root of the subgraph
we're modifying should be the best place.
2 years ago
..
removedalphafunc.cpp Apply clang-format to code base 2 years ago
removedalphafunc.hpp Fix and prevent -Wextra-semi warning 2 years ago
shadermanager.cpp Log reserving texture units 2 years ago
shadermanager.hpp Merge branch 'moo-bitch-get-out-my-hay' into 'master' 2 years ago
shadervisitor.cpp Ensure shader requirements are pushed at least once for subgraph 2 years ago
shadervisitor.hpp Add a setting to control coverage adjustment 2 years ago