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								 alpha.glsl 
							
						
					 
				 
				
					
						
							
							Check for EXT_gpu_shader4 CPU-side 
						
					 
				 
				2021-01-07 18:13:51 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 CMakeLists.txt 
							
						
					 
				 
				
					
						
							
							Make life not suck for whoever wants to edit lighting shaders 
						
					 
				 
				2021-04-13 11:09:49 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 groundcover_fragment.glsl 
							
						
					 
				 
				
					
						
							
							Clamp vertex lighting before interpolation 
						
					 
				 
				2021-04-22 16:53:37 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 groundcover_vertex.glsl 
							
						
					 
				 
				
					
						
							
							Clamp vertex lighting before interpolation 
						
					 
				 
				2021-04-22 16:53:37 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 lighting.glsl 
							
						
					 
				 
				
					
						
							
							Code review fixes, remove implicit GLSL casts 
						
					 
				 
				2021-04-13 11:09:54 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 lighting_util.glsl 
							
						
					 
				 
				
					
						
							
							Clamp vertex lighting before interpolation 
						
					 
				 
				2021-04-22 16:53:37 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 nv_default_fragment.glsl 
							
						
					 
				 
				
					
						
							
							Clamp vertex lighting before interpolation 
						
					 
				 
				2021-04-22 16:53:37 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 nv_default_vertex.glsl 
							
						
					 
				 
				
					
						
							
							Don't break NV shaders 
						
					 
				 
				2021-04-13 11:09:35 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 nv_nolighting_fragment.glsl 
							
						
					 
				 
				
					
						
							
							Handle BSShader[PP/No]LightingProperty 
						
					 
				 
				2021-03-22 01:55:58 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 nv_nolighting_vertex.glsl 
							
						
					 
				 
				
					
						
							
							Handle BSShader[PP/No]LightingProperty 
						
					 
				 
				2021-03-22 01:55:58 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 objects_fragment.glsl 
							
						
					 
				 
				
					
						
							
							Clamp vertex lighting before interpolation 
						
					 
				 
				2021-04-22 16:53:37 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 objects_vertex.glsl 
							
						
					 
				 
				
					
						
							
							Clamp vertex lighting before interpolation 
						
					 
				 
				2021-04-22 16:53:37 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 parallax.glsl 
							
						
					 
				 
				
					
						
							
							Flip the parallax offset Y component based on tangent parity (Bug  #3440 ) 
						
					 
				 
				2016-06-16 18:07:10 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 s360_fragment.glsl 
							
						
					 
				 
				
					
						
							
							Replace switch with ifs in shader 
						
					 
				 
				2017-12-01 21:03:29 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 s360_vertex.glsl 
							
						
					 
				 
				
					
						
							
							get rid of sphericalscreenshot class 
						
					 
				 
				2017-11-15 17:01:16 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 shadowcasting_fragment.glsl 
							
						
					 
				 
				
					
						
							
							Use correct extension name. 
						
					 
				 
				2021-03-13 23:02:48 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 shadowcasting_vertex.glsl 
							
						
					 
				 
				
					
						
							
							Rely on existing alpha test for non-blended shadow casting 
						
					 
				 
				2020-04-21 18:18:55 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 shadows_fragment.glsl 
							
						
					 
				 
				
					
						
							
							Add optional shadow map max distance and fading 
						
					 
				 
				2019-11-02 18:06:39 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 shadows_vertex.glsl 
							
						
					 
				 
				
					
						
							
							Add normal-offset shadow mapping to remove shadow acne (flicker) 
						
					 
				 
				2019-01-30 22:28:00 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 terrain_fragment.glsl 
							
						
					 
				 
				
					
						
							
							Clamp vertex lighting before interpolation 
						
					 
				 
				2021-04-22 16:53:37 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 terrain_vertex.glsl 
							
						
					 
				 
				
					
						
							
							Clamp vertex lighting before interpolation 
						
					 
				 
				2021-04-22 16:53:37 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 vertexcolors.glsl 
							
						
					 
				 
				
					
						
							
							Clean up shader lighting 
						
					 
				 
				2020-12-22 04:46:35 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 water_fragment.glsl 
							
						
					 
				 
				
					
						
							
							Make life not suck for whoever wants to edit lighting shaders 
						
					 
				 
				2021-04-13 11:09:49 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 water_nm.png 
							
						
					 
				 
				
					
						
							
							New water WIP 
						
					 
				 
				2015-10-29 00:25:23 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 water_vertex.glsl 
							
						
					 
				 
				
					
						
							
							Support for radial fog (feature  #4708 ) 
						
					 
				 
				2020-03-17 23:09:28 +04:00