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openmw/apps/openmw
2021-06-23 18:08:49 +02:00
..
mwbase Tone down actor's skip simulation flag to an optional skip collision 2021-05-01 14:22:30 +02:00
mwclass Detach objects from the active grid when attempting to get their animation 2021-06-23 18:08:49 +02:00
mwdialogue Use ciEqual to determine actor-specific answers 2021-05-27 17:13:04 +02:00
mwgui Handle AutoCalc flag when getting spell cost 2021-06-20 13:42:28 +02:00
mwinput Do not trigger in-game bindings via mouse buttons when controls are disabled (bug #6047) 2021-05-17 12:23:56 +04:00
mwmechanics Merge branch 'vfx' into 'master' 2021-06-22 17:15:29 +00:00
mwphysics Use modified paralyze magnitude to fall and float 2021-05-28 16:55:54 +02:00
mwrender Calculate magic VFX vertical offset (bug #5453) 2021-06-21 23:29:45 +03:00
mwscript Don't resolve a script's target just to get the ID 2021-06-19 19:26:57 +02:00
mwsound Fix future FFMpeg API changes 2021-06-01 10:56:48 -05:00
mwstate Always center loading screen progress bar by height when there is active message box 2021-05-26 23:29:37 +02:00
mwworld Detach objects from the active grid when attempting to get their animation 2021-06-23 18:08:49 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Create defaults.bin at configure time 2021-05-09 21:00:49 +01:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Stop osg viewer threading before destructing engine 2021-05-21 23:16:15 +02:00
engine.hpp Remove unused forward declarations 2021-04-11 14:46:51 +02:00
main.cpp Implement instanced groundcover 2021-01-26 22:29:41 +04:00