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			42 lines
		
	
	
	
		
			1,017 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
	
		
			1,017 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_RESOURCE_ANIMATION_HPP
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#define OPENMW_COMPONENTS_RESOURCE_ANIMATION_HPP
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#include <vector>
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#include <osg/Node>
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#include <osg/Object>
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#include <osgAnimation/Channel>
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namespace Resource
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{
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    /// Stripped down class of osgAnimation::Animation, only needed for OSG's plugin formats like dae
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    class Animation : public osg::Object
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    {
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    public:
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        META_Object(Resource, Animation)
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        Animation()
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            : mDuration(0.0)
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            , mStartTime(0)
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        {
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        }
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        Animation(const Animation&, const osg::CopyOp&);
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        ~Animation() {}
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        void addChannel(osg::ref_ptr<osgAnimation::Channel> pChannel);
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        std::vector<osg::ref_ptr<osgAnimation::Channel>>& getChannels();
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        const std::vector<osg::ref_ptr<osgAnimation::Channel>>& getChannels() const;
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        bool update(double time);
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    protected:
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        double mDuration;
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        double mStartTime;
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        std::vector<osg::ref_ptr<osgAnimation::Channel>> mChannels;
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    };
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}
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#endif
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