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openmw/apps/openmw_test_suite/detournavigator
elsid 69cf507db8
Fix navmesh update on player changing tile
In cases when objects are not present on the scene (e.g. generated exterior
cells) navmesh is not updated because area that suppose to be covered with it
was not updated. It was updated only during cell change. This is a regression
from d15e1dca84.

Set TileCachedRecastMeshManager range on NavMeshManager update to make sure it
always covers correct area around player.

Return a union of objects, heightfields and water ranges from
getLimitedObjectsRange intersected with range provided above.
2024-01-09 01:18:45 +01:00
..
asyncnavmeshupdater.cpp Log more info about navmesh shapes and jobs 2023-05-14 18:34:31 +02:00
generate.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
gettilespositions.cpp Fix navmesh update on player changing tile 2024-01-09 01:18:45 +01:00
navigator.cpp Fix navmesh update on player changing tile 2024-01-09 01:18:45 +01:00
navmeshdb.cpp Revert "Use ESM::RefId for worldspace in detournavigator" 2023-01-21 18:39:57 +01:00
navmeshtilescache.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
operators.hpp Fix navmesh update on player changing tile 2024-01-09 01:18:45 +01:00
recastmeshbuilder.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
recastmeshobject.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
settings.hpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
settingsutils.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
tilecachedrecastmeshmanager.cpp std::string_view can be used in map and unordered map 2023-01-21 19:19:26 +01:00