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openmw/components/sceneutil
2021-08-04 17:39:11 -07:00
..
actorutil.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
actorutil.hpp
agentpath.cpp
agentpath.hpp
attach.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
attach.hpp
clone.cpp OSG-Collada animation support 2020-11-19 01:11:56 +02:00
clone.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
controller.cpp
controller.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
detourdebugdraw.cpp
detourdebugdraw.hpp
keyframe.hpp Don't copy osga-data in base class keyframecontroller, fix warnings. 2020-11-20 19:38:29 +02:00
lightcontroller.cpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
lightcontroller.hpp Add shared UBO 2021-04-13 11:07:48 -07:00
lightmanager.cpp properly initialize light settings 2021-08-01 23:46:45 -07:00
lightmanager.hpp Fix crashes on exit in the LightManager (bug #6044) 2021-05-17 13:01:15 +04:00
lightutil.cpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
lightutil.hpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
morphgeometry.cpp
morphgeometry.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
mwshadowtechnique.cpp initial reverse-z depth implementation 2021-08-04 17:39:11 -07:00
mwshadowtechnique.hpp initial reverse-z depth implementation 2021-08-04 17:39:11 -07:00
navmesh.cpp
navmesh.hpp
optimizer.cpp initial reverse-z depth implementation 2021-08-04 17:39:11 -07:00
optimizer.hpp initial reverse-z depth implementation 2021-08-04 17:39:11 -07:00
osgacontroller.cpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
osgacontroller.hpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
pathgridutil.cpp Cast double constant to float explicitely 2021-04-19 17:08:03 +04:00
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
recastmesh.cpp Store heightfields as array of heights instead of triangles 2021-07-26 00:22:21 +02:00
recastmesh.hpp
riggeometry.cpp
riggeometry.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
rtt.cpp Stereo friendly StateSetUpdater 2021-07-26 14:01:02 +02:00
rtt.hpp Stereo friendly StateSetUpdater 2021-07-26 14:01:02 +02:00
screencapture.cpp Manage work item lifetime on the client side 2021-07-12 11:41:14 +02:00
screencapture.hpp Manage work item lifetime on the client side 2021-07-12 11:41:14 +02:00
serialize.cpp Add new scene nodes to scene graph serializer blacklist 2021-05-07 19:27:23 +04:00
serialize.hpp
shadow.cpp initial reverse-z depth implementation 2021-08-04 17:39:11 -07:00
shadow.hpp initial reverse-z depth implementation 2021-08-04 17:39:11 -07:00
shadowsbin.cpp Fix MSVC 4706 warnings 2021-04-23 22:53:59 +04:00
shadowsbin.hpp Allow shadowsbin to optimise clockwise-wound meshes when face culling is off 2020-12-23 01:24:15 +00:00
skeleton.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
skeleton.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
statesetupdater.cpp Stereo friendly StateSetUpdater 2021-07-26 14:01:02 +02:00
statesetupdater.hpp Stereo friendly StateSetUpdater 2021-07-26 14:01:02 +02:00
textkeymap.hpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
unrefqueue.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
unrefqueue.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.cpp initial reverse-z depth implementation 2021-08-04 17:39:11 -07:00
util.hpp initial reverse-z depth implementation 2021-08-04 17:39:11 -07:00
visitor.cpp Simplify NodeMapVisitor::apply 2021-06-23 23:29:14 +02:00
visitor.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
waterutil.cpp initial reverse-z depth implementation 2021-08-04 17:39:11 -07:00
waterutil.hpp initial reverse-z depth implementation 2021-08-04 17:39:11 -07:00
workqueue.cpp Remove redundant else 2021-07-12 11:41:21 +02:00
workqueue.hpp Stop engine work queue before destructing environment 2021-07-08 21:14:01 +02:00
writescene.cpp
writescene.hpp