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Shaders, if deemed necessary, get attached to the node mentioned by the top of the requirements stack. Previously an empty stack was incorrectly assumed to mean no shaders were required, but we found out that was wrong. We need to put shaders *somewhere*, and the root of the subgraph we're modifying should be the best place. |
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.. | ||
removedalphafunc.cpp | ||
removedalphafunc.hpp | ||
shadermanager.cpp | ||
shadermanager.hpp | ||
shadervisitor.cpp | ||
shadervisitor.hpp |