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openmw/components/sceneutil
2024-05-09 17:21:56 +02:00
..
agentpath.cpp
agentpath.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
attach.cpp
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
color.cpp
color.hpp
controller.cpp
controller.hpp
cullsafeboundsvisitor.hpp
depth.cpp Get the GLExtensions instance when a context is created 2024-02-23 00:15:23 +00:00
depth.hpp
detourdebugdraw.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
detourdebugdraw.hpp
extradata.cpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 2024-04-05 01:59:40 +01:00
extradata.hpp
glextensions.cpp
glextensions.hpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
keyframe.hpp
lightcommon.cpp
lightcommon.hpp
lightcontroller.cpp Support point specular lighting (#6188) 2023-11-04 17:58:51 +03:00
lightcontroller.hpp
lightingmethod.hpp
lightmanager.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
lightmanager.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
lightutil.cpp Support point specular lighting (#6188) 2023-11-04 17:58:51 +03:00
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp Use CLAMP_TO_EDGE for shadows 2024-04-29 01:21:29 +01:00
mwshadowtechnique.hpp Don't use FFP-friendly texture image units for shadow maps 2023-02-05 00:40:33 +00:00
navmesh.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
navmesh.hpp Support rendering for navmesh update frequency as a heatmap 2022-05-17 01:54:20 +02:00
nodecallback.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
optimizer.cpp Reserve arrays before merging 2024-05-09 17:21:56 +02:00
optimizer.hpp Reserve arrays before merging 2024-05-09 17:21:56 +02:00
osgacontroller.cpp getTranslation/getTransformForNode refactor, unit tests 2024-04-17 08:16:48 +01:00
osgacontroller.hpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 2024-04-05 01:59:40 +01:00
pathgridutil.cpp Refactor pathgrid indices to use size_t instead of int 2023-04-08 00:32:43 +00:00
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
recastmesh.hpp
riggeometry.cpp
riggeometry.hpp
riggeometryosgaextension.cpp
riggeometryosgaextension.hpp
rtt.cpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
rtt.hpp
screencapture.cpp
screencapture.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
serialize.cpp
serialize.hpp
shadow.cpp
shadow.hpp
shadowsbin.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
shadowsbin.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
skeleton.cpp
skeleton.hpp Add META_Node to clang-format StatementMacros 2022-10-06 21:11:52 +02:00
statesetupdater.cpp
statesetupdater.hpp
textkeymap.hpp Filter evade directions by supported animations 2023-07-22 17:30:40 +02:00
unrefqueue.cpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
unrefqueue.hpp
util.cpp
util.hpp
visitor.cpp
visitor.hpp
waterutil.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
waterutil.hpp
workqueue.cpp
workqueue.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
writescene.cpp
writescene.hpp Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2022-09-11 14:41:15 +02:00