..
alpha.glsl
Disable coverage adjustment for blended objects
2021-07-04 23:29:22 +01:00
blended_depth_postpass_fragment.glsl
temporary fix for artifacts in transparent post-pass
2022-07-31 18:51:42 -07:00
blended_depth_postpass_vertex.glsl
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
CMakeLists.txt
all debug renders now use the same shader and it works
2022-09-11 17:54:01 +02:00
debug_fragment.glsl
all debug renders now use the same shader and it works
2022-09-11 17:54:01 +02:00
debug_vertex.glsl
all debug renders now use the same shader and it works
2022-09-11 17:54:01 +02:00
depth.glsl
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
fog.glsl
Support sky blending in multiview mode
2022-07-09 22:21:48 +02:00
fullscreen_tri_fragment.glsl
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
fullscreen_tri_vertex.glsl
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
groundcover_fragment.glsl
Better fog
2022-06-21 02:21:20 +02:00
groundcover_vertex.glsl
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
gui_fragment.glsl
multiview linker-method
2022-04-28 21:09:06 +02:00
gui_vertex.glsl
multiview linker-method
2022-04-28 21:09:06 +02:00
hdr_luminance_fragment.glsl
temporary fix for auto exposure
2022-07-22 20:41:08 -07:00
hdr_resolve_fragment.glsl
temporary fix for auto exposure
2022-07-22 20:41:08 -07:00
lighting.glsl
remove object shader path
2021-10-25 10:23:16 -07:00
lighting_util.glsl
allow soft particles on meshes and add extra data extensions
2022-06-29 18:15:12 -07:00
multiview_resolve_fragment.glsl
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
multiview_resolve_vertex.glsl
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
nv_default_fragment.glsl
Better fog
2022-06-21 02:21:20 +02:00
nv_default_vertex.glsl
Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness.
2022-04-29 17:35:24 +02:00
nv_nolighting_fragment.glsl
Better fog
2022-06-21 02:21:20 +02:00
nv_nolighting_vertex.glsl
multiview linker-method
2022-04-28 21:09:06 +02:00
objects_fragment.glsl
Fix undeclared shader variable
2022-07-01 14:34:59 +00:00
objects_vertex.glsl
Better fog
2022-06-21 02:21:20 +02:00
openmw_fragment.glsl
Support sky blending in multiview mode
2022-07-09 22:21:48 +02:00
openmw_fragment.h.glsl
Support sky blending in multiview mode
2022-07-09 22:21:48 +02:00
openmw_fragment_multiview.glsl
Support sky blending in multiview mode
2022-07-09 22:21:48 +02:00
openmw_vertex.glsl
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
openmw_vertex.h.glsl
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
openmw_vertex_multiview.glsl
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
parallax.glsl
Flip the parallax offset Y component based on tangent parity (Bug #3440 )
2016-06-16 18:07:10 +02:00
s360_fragment.glsl
multiview linker-method
2022-04-28 21:09:06 +02:00
s360_vertex.glsl
multiview linker-method
2022-04-28 21:09:06 +02:00
shadowcasting_fragment.glsl
multiview linker-method
2022-04-28 21:09:06 +02:00
shadowcasting_vertex.glsl
multiview linker-method
2022-04-28 21:09:06 +02:00
shadows_fragment.glsl
Add optional shadow map max distance and fading
2019-11-02 18:06:39 +03:00
shadows_vertex.glsl
Add normal-offset shadow mapping to remove shadow acne (flicker)
2019-01-30 22:28:00 +00:00
sky_fragment.glsl
tmp_sun_fix
2022-07-05 23:47:23 -07:00
sky_vertex.glsl
Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness.
2022-04-29 17:35:24 +02:00
skypasses.glsl
introduce sky shaders
2021-10-23 17:53:38 -07:00
softparticles.glsl
better fade
2022-06-30 08:23:28 -07:00
terrain_fragment.glsl
Better fog
2022-06-21 02:21:20 +02:00
terrain_vertex.glsl
Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness.
2022-04-29 17:35:24 +02:00
vertexcolors.glsl
Clean up shader lighting
2020-12-22 04:46:35 +03:00
water_fragment.glsl
Better fog
2022-06-21 02:21:20 +02:00
water_nm.png
New water WIP
2015-10-29 00:25:23 +01:00
water_vertex.glsl
multiview linker-method
2022-04-28 21:09:06 +02:00