.. 
			 
		
		
			
			
			
			
				
					
						
							
								 alpha.glsl 
							
						
					 
				 
				
					
						
							
							Disable coverage adjustment for blended objects 
						
					 
				 
				2021-07-04 23:29:22 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 blended_depth_postpass_fragment.glsl 
							
						
					 
				 
				
					
						
							
							temporary fix for artifacts in transparent post-pass 
						
					 
				 
				2022-07-31 18:51:42 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 blended_depth_postpass_vertex.glsl 
							
						
					 
				 
				
					
						
							
							[Postprocessing] Stereo integration 
						
					 
				 
				2022-06-21 15:55:06 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 CMakeLists.txt 
							
						
					 
				 
				
					
						
							
							all debug renders now use the same shader and it works 
						
					 
				 
				2022-09-11 17:54:01 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 debug_fragment.glsl 
							
						
					 
				 
				
					
						
							
							all debug renders now use the same shader and it works 
						
					 
				 
				2022-09-11 17:54:01 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 debug_vertex.glsl 
							
						
					 
				 
				
					
						
							
							all debug renders now use the same shader and it works 
						
					 
				 
				2022-09-11 17:54:01 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 depth.glsl 
							
						
					 
				 
				
					
						
							
							enable shaders path and dehardcode depth formats 
						
					 
				 
				2021-08-04 17:39:11 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 fog.glsl 
							
						
					 
				 
				
					
						
							
							Support sky blending in multiview mode 
						
					 
				 
				2022-07-09 22:21:48 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 fullscreen_tri_fragment.glsl 
							
						
					 
				 
				
					
						
							
							moddable post-processing pipeline 
						
					 
				 
				2022-05-15 10:03:58 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 fullscreen_tri_vertex.glsl 
							
						
					 
				 
				
					
						
							
							[Postprocessing] Stereo integration 
						
					 
				 
				2022-06-21 15:55:06 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 groundcover_fragment.glsl 
							
						
					 
				 
				
					
						
							
							Better fog 
						
					 
				 
				2022-06-21 02:21:20 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 groundcover_vertex.glsl 
							
						
					 
				 
				
					
						
							
							moddable post-processing pipeline 
						
					 
				 
				2022-05-15 10:03:58 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 gui_fragment.glsl 
							
						
					 
				 
				
					
						
							
							multiview linker-method 
						
					 
				 
				2022-04-28 21:09:06 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 gui_vertex.glsl 
							
						
					 
				 
				
					
						
							
							multiview linker-method 
						
					 
				 
				2022-04-28 21:09:06 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 hdr_luminance_fragment.glsl 
							
						
					 
				 
				
					
						
							
							temporary fix for auto exposure 
						
					 
				 
				2022-07-22 20:41:08 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 hdr_resolve_fragment.glsl 
							
						
					 
				 
				
					
						
							
							temporary fix for auto exposure 
						
					 
				 
				2022-07-22 20:41:08 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 lighting.glsl 
							
						
					 
				 
				
					
						
							
							remove object shader path 
						
					 
				 
				2021-10-25 10:23:16 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 lighting_util.glsl 
							
						
					 
				 
				
					
						
							
							allow soft particles on meshes and add extra data extensions 
						
					 
				 
				2022-06-29 18:15:12 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 multiview_resolve_fragment.glsl 
							
						
					 
				 
				
					
						
							
							[Postprocessing] Stereo integration 
						
					 
				 
				2022-06-21 15:55:06 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 multiview_resolve_vertex.glsl 
							
						
					 
				 
				
					
						
							
							[Postprocessing] Stereo integration 
						
					 
				 
				2022-06-21 15:55:06 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 nv_default_fragment.glsl 
							
						
					 
				 
				
					
						
							
							Better fog 
						
					 
				 
				2022-06-21 02:21:20 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 nv_default_vertex.glsl 
							
						
					 
				 
				
					
						
							
							Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness. 
						
					 
				 
				2022-04-29 17:35:24 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 nv_nolighting_fragment.glsl 
							
						
					 
				 
				
					
						
							
							Better fog 
						
					 
				 
				2022-06-21 02:21:20 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 nv_nolighting_vertex.glsl 
							
						
					 
				 
				
					
						
							
							multiview linker-method 
						
					 
				 
				2022-04-28 21:09:06 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 objects_fragment.glsl 
							
						
					 
				 
				
					
						
							
							Fix undeclared shader variable 
						
					 
				 
				2022-07-01 14:34:59 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 objects_vertex.glsl 
							
						
					 
				 
				
					
						
							
							Better fog 
						
					 
				 
				2022-06-21 02:21:20 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 openmw_fragment.glsl 
							
						
					 
				 
				
					
						
							
							Support sky blending in multiview mode 
						
					 
				 
				2022-07-09 22:21:48 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 openmw_fragment.h.glsl 
							
						
					 
				 
				
					
						
							
							Support sky blending in multiview mode 
						
					 
				 
				2022-07-09 22:21:48 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 openmw_fragment_multiview.glsl 
							
						
					 
				 
				
					
						
							
							Support sky blending in multiview mode 
						
					 
				 
				2022-07-09 22:21:48 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 openmw_vertex.glsl 
							
						
					 
				 
				
					
						
							
							[Postprocessing] Stereo integration 
						
					 
				 
				2022-06-21 15:55:06 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 openmw_vertex.h.glsl 
							
						
					 
				 
				
					
						
							
							[Postprocessing] Stereo integration 
						
					 
				 
				2022-06-21 15:55:06 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 openmw_vertex_multiview.glsl 
							
						
					 
				 
				
					
						
							
							[Postprocessing] Stereo integration 
						
					 
				 
				2022-06-21 15:55:06 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 parallax.glsl 
							
						
					 
				 
				
					
						
							
							Flip the parallax offset Y component based on tangent parity (Bug  #3440 ) 
						
					 
				 
				2016-06-16 18:07:10 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 s360_fragment.glsl 
							
						
					 
				 
				
					
						
							
							multiview linker-method 
						
					 
				 
				2022-04-28 21:09:06 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 s360_vertex.glsl 
							
						
					 
				 
				
					
						
							
							multiview linker-method 
						
					 
				 
				2022-04-28 21:09:06 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 shadowcasting_fragment.glsl 
							
						
					 
				 
				
					
						
							
							multiview linker-method 
						
					 
				 
				2022-04-28 21:09:06 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 shadowcasting_vertex.glsl 
							
						
					 
				 
				
					
						
							
							multiview linker-method 
						
					 
				 
				2022-04-28 21:09:06 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 shadows_fragment.glsl 
							
						
					 
				 
				
					
						
							
							Add optional shadow map max distance and fading 
						
					 
				 
				2019-11-02 18:06:39 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 shadows_vertex.glsl 
							
						
					 
				 
				
					
						
							
							Add normal-offset shadow mapping to remove shadow acne (flicker) 
						
					 
				 
				2019-01-30 22:28:00 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 sky_fragment.glsl 
							
						
					 
				 
				
					
						
							
							tmp_sun_fix 
						
					 
				 
				2022-07-05 23:47:23 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 sky_vertex.glsl 
							
						
					 
				 
				
					
						
							
							Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness. 
						
					 
				 
				2022-04-29 17:35:24 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 skypasses.glsl 
							
						
					 
				 
				
					
						
							
							introduce sky shaders 
						
					 
				 
				2021-10-23 17:53:38 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 softparticles.glsl 
							
						
					 
				 
				
					
						
							
							better fade 
						
					 
				 
				2022-06-30 08:23:28 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 terrain_fragment.glsl 
							
						
					 
				 
				
					
						
							
							Better fog 
						
					 
				 
				2022-06-21 02:21:20 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 terrain_vertex.glsl 
							
						
					 
				 
				
					
						
							
							Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness. 
						
					 
				 
				2022-04-29 17:35:24 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 vertexcolors.glsl 
							
						
					 
				 
				
					
						
							
							Clean up shader lighting 
						
					 
				 
				2020-12-22 04:46:35 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 water_fragment.glsl 
							
						
					 
				 
				
					
						
							
							Better fog 
						
					 
				 
				2022-06-21 02:21:20 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 water_nm.png 
							
						
					 
				 
				
					
						
							
							New water WIP 
						
					 
				 
				2015-10-29 00:25:23 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 water_vertex.glsl 
							
						
					 
				 
				
					
						
							
							multiview linker-method 
						
					 
				 
				2022-04-28 21:09:06 +02:00