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102 lines
3.7 KiB
C++
102 lines
3.7 KiB
C++
#include "clone.hpp"
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#include <osg/StateSet>
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#include <osgAnimation/MorphGeometry>
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#include <osgAnimation/RigGeometry>
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#include <osgParticle/Emitter>
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#include <osgParticle/ParticleProcessor>
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#include <osgParticle/ParticleSystemUpdater>
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#include <components/sceneutil/morphgeometry.hpp>
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#include <components/sceneutil/riggeometry.hpp>
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#include <components/sceneutil/riggeometryosgaextension.hpp>
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namespace SceneUtil
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{
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CopyOp::CopyOp()
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{
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setCopyFlags(osg::CopyOp::DEEP_COPY_NODES
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// Controller might need different inputs per scene instance
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| osg::CopyOp::DEEP_COPY_CALLBACKS | osg::CopyOp::DEEP_COPY_USERDATA);
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}
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osg::Node* CopyOp::operator()(const osg::Node* node) const
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{
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if (const osgParticle::ParticleProcessor* processor = dynamic_cast<const osgParticle::ParticleProcessor*>(node))
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return operator()(processor);
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if (const osgParticle::ParticleSystemUpdater* updater
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= dynamic_cast<const osgParticle::ParticleSystemUpdater*>(node))
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{
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osgParticle::ParticleSystemUpdater* cloned
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= new osgParticle::ParticleSystemUpdater(*updater, osg::CopyOp::SHALLOW_COPY);
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mUpdaterToOldPs[cloned] = updater->getParticleSystem(0);
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return cloned;
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}
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return osg::CopyOp::operator()(node);
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}
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osg::Drawable* CopyOp::operator()(const osg::Drawable* drawable) const
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{
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if (const osgParticle::ParticleSystem* partsys = dynamic_cast<const osgParticle::ParticleSystem*>(drawable))
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return operator()(partsys);
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if (dynamic_cast<const SceneUtil::RigGeometry*>(drawable)
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|| dynamic_cast<const SceneUtil::MorphGeometry*>(drawable)
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|| dynamic_cast<const osgAnimation::RigGeometry*>(drawable)
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|| dynamic_cast<const osgAnimation::MorphGeometry*>(drawable)
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|| dynamic_cast<const SceneUtil::RigGeometryHolder*>(drawable))
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{
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return static_cast<osg::Drawable*>(drawable->clone(*this));
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}
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return osg::CopyOp::operator()(drawable);
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}
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osgParticle::ParticleProcessor* CopyOp::operator()(const osgParticle::ParticleProcessor* processor) const
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{
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osgParticle::ParticleProcessor* cloned
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= static_cast<osgParticle::ParticleProcessor*>(processor->clone(osg::CopyOp::DEEP_COPY_CALLBACKS));
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for (const auto& oldPsNewPsPair : mOldPsToNewPs)
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{
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if (processor->getParticleSystem() == oldPsNewPsPair.first)
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{
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cloned->setParticleSystem(oldPsNewPsPair.second);
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return cloned;
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}
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}
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mProcessorToOldPs[cloned] = processor->getParticleSystem();
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return cloned;
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}
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osgParticle::ParticleSystem* CopyOp::operator()(const osgParticle::ParticleSystem* partsys) const
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{
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osgParticle::ParticleSystem* cloned = static_cast<osgParticle::ParticleSystem*>(partsys->clone(*this));
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for (const auto& processorPsPair : mProcessorToOldPs)
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{
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if (processorPsPair.second == partsys)
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{
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processorPsPair.first->setParticleSystem(cloned);
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}
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}
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for (const auto& updaterPsPair : mUpdaterToOldPs)
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{
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if (updaterPsPair.second == partsys)
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{
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osgParticle::ParticleSystemUpdater* updater = updaterPsPair.first;
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updater->removeParticleSystem(updater->getParticleSystem(0));
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updater->addParticleSystem(cloned);
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}
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}
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// In rare situations a particle processor may be placed after the particle system in the scene graph.
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mOldPsToNewPs[partsys] = cloned;
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return cloned;
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}
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}
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