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openmw/components/sceneutil
Alexei Kotov 908f3891fb Add helper method for texture type recovery 7 months ago
..
agentpath.cpp Apply clang-format to code base 2 years ago
agentpath.hpp Apply clang-format to code base 2 years ago
attach.cpp CopyRigVisitor: don't copy unskinned geometry (bug #5280) 1 year ago
attach.hpp Apply clang-format to code base 2 years ago
clearcolor.hpp Fix and prevent -Wextra-semi warning 2 years ago
clone.cpp Apply clang-format to code base 2 years ago
clone.hpp Apply clang-format to code base 2 years ago
color.cpp Revert "Merge branch 'fix_macos_build' into 'master'" 2 years ago
color.hpp Revert "Merge branch 'fix_macos_build' into 'master'" 2 years ago
controller.cpp Move some objects instead of copying 1 year ago
controller.hpp Apply clang-format to code base 2 years ago
cullsafeboundsvisitor.hpp lua - fix bounding box once and for all 2 years ago
depth.cpp Get the GLExtensions instance when a context is created 10 months ago
depth.hpp Apply clang-format to code base 2 years ago
detourdebugdraw.cpp Apply clang-format to code base 2 years ago
detourdebugdraw.hpp Apply clang-format to code base 2 years ago
extradata.cpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 9 months ago
extradata.hpp support postprocess distortion 1 year ago
glextensions.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 10 months ago
glextensions.hpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 10 months ago
keyframe.hpp Remove unused includes 2 years ago
lightcommon.cpp moved light common to its own file 2 years ago
lightcommon.hpp Minor header cleanup 2 years ago
lightcontroller.cpp Support point specular lighting (#6188) 1 year ago
lightcontroller.hpp Apply clang-format to code base 2 years ago
lightingmethod.hpp Use settings values for Shaders settings 1 year ago
lightmanager.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 10 months ago
lightmanager.hpp Use settings values for Shaders settings 1 year ago
lightutil.cpp Support point specular lighting (#6188) 1 year ago
lightutil.hpp moved light common to its own file 2 years ago
morphgeometry.cpp Use Rig/MorphGeometry state for its child geometry 2 years ago
morphgeometry.hpp Apply clang-format to code base 2 years ago
mwshadowtechnique.cpp Use CLAMP_TO_EDGE for shadows 8 months ago
mwshadowtechnique.hpp Don't use FFP-friendly texture image units for shadow maps 2 years ago
navmesh.cpp Apply clang-format to code base 2 years ago
navmesh.hpp Support rendering for navmesh update frequency as a heatmap 3 years ago
nodecallback.hpp Apply clang-format to code base 2 years ago
optimizer.cpp Reserve arrays before merging 8 months ago
optimizer.hpp Reserve arrays before merging 8 months ago
osgacontroller.cpp getTranslation/getTransformForNode refactor, unit tests 9 months ago
osgacontroller.hpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 9 months ago
pathgridutil.cpp Refactor pathgrid indices to use size_t instead of int 2 years ago
pathgridutil.hpp Apply clang-format to code base 2 years ago
positionattitudetransform.cpp Apply clang-format to code base 2 years ago
positionattitudetransform.hpp Add META_Node to clang-format StatementMacros 2 years ago
recastmesh.cpp Apply clang-format to code base 2 years ago
recastmesh.hpp Apply clang-format to code base 2 years ago
riggeometry.cpp Streamline passing influence data to skinning 1 year ago
riggeometry.hpp Streamline passing influence data to skinning 1 year ago
riggeometryosgaextension.cpp Do not copy osg::ref_ptr when possible 1 year ago
riggeometryosgaextension.hpp Fix and prevent -Wextra-semi warning 2 years ago
rtt.cpp Use settings values for Shaders settings 1 year ago
rtt.hpp Use settings values for Shaders settings 1 year ago
screencapture.cpp Localize screenshot messages 11 months ago
screencapture.hpp Apply clang-format to code base 2 years ago
serialize.cpp Support defining the texture type with a state attribute (#6240) 7 months ago
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
shadow.cpp Remove allow shadow map overlap setting (#7939) 8 months ago
shadow.hpp Affect correct texture units when disabling shadows for stateset 10 months ago
shadowsbin.cpp Apply clang-format to code base 2 years ago
shadowsbin.hpp Apply clang-format to code base 2 years ago
skeleton.cpp Prefer the earliest eponymous nodes in skeletons (bug #3842) 2 years ago
skeleton.hpp Add META_Node to clang-format StatementMacros 2 years ago
statesetupdater.cpp /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 2 years ago
statesetupdater.hpp Apply clang-format to code base 2 years ago
textkeymap.hpp Filter evade directions by supported animations 1 year ago
texturetype.hpp Support defining the texture type with a state attribute (#6240) 7 months ago
unrefqueue.cpp First pass with include-what-you-use 2 years ago
unrefqueue.hpp First pass with include-what-you-use 2 years ago
util.cpp Add helper method for texture type recovery 7 months ago
util.hpp Add helper method for texture type recovery 7 months ago
visitor.cpp Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame 9 months ago
visitor.hpp .nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 9 months ago
waterutil.cpp Apply clang-format to code base 2 years ago
waterutil.hpp refactor and fix wobbly shores 3 years ago
workqueue.cpp Apply clang-format to code base 2 years ago
workqueue.hpp First pass with include-what-you-use 2 years ago
writescene.cpp Apply clang-format to code base 2 years ago
writescene.hpp Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2 years ago