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With it on, which was always the case before this setting was added, vanilla content and poorly-made mods will look acceptable, but well-made mods will have alpha-tested meshes appear to grow and potentially gain a weird outline as they get further away. With it off, which replicates the 0.46 behaviour, well-made mods will look really good, but vanilla content and poorly-made mods will have alpha-tested meshes shrink as they get further away. It's been bugging me that this was forced on since 0.47 released, and I'd hoped to figure out a solution for automatic detection at some point before 0.48 branched off, but I didn't, so now this is what we're getting to have Tamriel Rebuilt look right. |
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| .. | ||
| data | ||
| launcher | ||
| lua_api | ||
| mac | ||
| opencs | ||
| shaders | ||
| ui | ||
| windows | ||
| wizard | ||
| CMakeLists.txt | ||
| gamecontrollerdb.txt | ||
| openmw-cs.cfg | ||
| openmw.appdata.xml | ||
| openmw.bmp | ||
| openmw.cfg | ||
| openmw.cfg.local | ||
| org.openmw.cs.desktop | ||
| org.openmw.launcher.desktop | ||
| settings-default.cfg | ||
| version.in | ||