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* Remove tiles outside processing range. Useful when new content profile map has different bounds. * Remove ignored tiles. For a case when content profile maps have intersection but there is no more data for navmesh. * Remove older tiles at the same worldspace position. If navmesh tile data has changed with new content, the old ones unlikely to be used. * Vacuum the database when there are modifications. SQLite leaves empty pages in the file on database modification. Vacuum cleans up unused pages reducing the file size. |
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|---|---|---|
| .. | ||
| asyncnavmeshupdater.cpp | ||
| generate.hpp | ||
| gettilespositions.cpp | ||
| navigator.cpp | ||
| navmeshdb.cpp | ||
| navmeshtilescache.cpp | ||
| operators.hpp | ||
| recastmeshbuilder.cpp | ||
| recastmeshobject.cpp | ||
| settings.hpp | ||
| settingsutils.cpp | ||
| tilecachedrecastmeshmanager.cpp | ||