..
animation.cpp
Use const auto&
2020-12-12 22:23:20 +02:00
animation.hpp
OSG-Collada animation support
2020-11-19 01:11:56 +02:00
bulletshape.cpp
Do not use collision shapes with visual only collision to generate navmesh
2022-08-25 00:56:03 +02:00
bulletshape.hpp
Do not use collision shapes with visual only collision to generate navmesh
2022-08-25 00:56:03 +02:00
bulletshapemanager.cpp
Use MurmurHash3_x64_128 for file hash
2021-11-21 17:05:59 +01:00
bulletshapemanager.hpp
Do not use collision shapes with visual only collision to generate navmesh
2022-08-25 00:56:03 +02:00
errormarker.cpp
Use raw string literal for error marker definition
2022-09-12 21:00:45 +02:00
errormarker.hpp
Use raw string literal for error marker definition
2022-09-12 21:00:45 +02:00
foreachbulletobject.cpp
Split components/misc/stringops.hpp into multiple headers
2022-08-03 22:06:24 +02:00
foreachbulletobject.hpp
Limit the number of simultaneously open not actively used content files
2022-06-03 01:29:03 +02:00
imagemanager.cpp
skip flipping of 3D textures which is unsupported in OSG
2022-05-15 10:03:58 -07:00
imagemanager.hpp
skip flipping of 3D textures which is unsupported in OSG
2022-05-15 10:03:58 -07:00
keyframemanager.cpp
Split components/misc/stringops.hpp into multiple headers
2022-08-03 22:06:24 +02:00
keyframemanager.hpp
Sprinkle some references where it makes sense
2021-06-24 00:28:09 +02:00
multiobjectcache.cpp
Replace OpenThreads by std types
2020-06-25 22:16:09 +02:00
multiobjectcache.hpp
Replace OpenThreads by std types
2020-06-25 22:16:09 +02:00
niffilemanager.cpp
Move NIF implementation to cpp files
2022-07-21 15:54:52 +04:00
niffilemanager.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
objectcache.hpp
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
resourcemanager.hpp
Avoid the terrain sync completely in most cases ( #3103 )
2021-09-16 22:11:19 +02:00
resourcesystem.cpp
Replace new with make_unique in components
2022-05-29 13:24:32 +02:00
resourcesystem.hpp
Implement generic caching system
2019-03-14 09:10:19 +04:00
scenemanager.cpp
Initialize reserved names once to avoid race condition
2022-09-15 23:37:57 +02:00
scenemanager.hpp
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2022-09-11 14:41:15 +02:00
stats.cpp
Show stats for writing and reading navmesh db queue jobs
2022-08-28 14:14:43 +02:00
stats.hpp
Rework Profiler to work with VFS
2022-07-17 22:01:48 +04:00