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178 lines
6.3 KiB
C++
178 lines
6.3 KiB
C++
#include "recastmeshmanager.hpp"
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#include "recastmeshbuilder.hpp"
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#include "settings.hpp"
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#include "heightfieldshape.hpp"
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#include <components/debug/debuglog.hpp>
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#include <components/misc/convert.hpp>
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#include <utility>
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namespace
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{
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struct AddHeightfield
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{
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osg::Vec2i mCellPosition;
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int mCellSize;
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DetourNavigator::RecastMeshBuilder& mBuilder;
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void operator()(const DetourNavigator::HeightfieldSurface& v)
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{
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mBuilder.addHeightfield(mCellPosition, mCellSize, v.mHeights, v.mSize, v.mMinHeight, v.mMaxHeight);
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}
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void operator()(DetourNavigator::HeightfieldPlane v)
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{
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mBuilder.addHeightfield(mCellPosition, mCellSize, v.mHeight);
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}
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};
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}
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namespace DetourNavigator
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{
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RecastMeshManager::RecastMeshManager(const TileBounds& bounds, std::size_t generation)
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: mGeneration(generation)
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, mTileBounds(bounds)
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{
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}
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bool RecastMeshManager::addObject(const ObjectId id, const CollisionShape& shape, const btTransform& transform,
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const AreaType areaType)
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{
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const std::lock_guard lock(mMutex);
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const auto object = mObjects.lower_bound(id);
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if (object != mObjects.end() && object->first == id)
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return false;
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mObjects.emplace_hint(object, id,
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OscillatingRecastMeshObject(RecastMeshObject(shape, transform, areaType), mRevision + 1));
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++mRevision;
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return true;
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}
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bool RecastMeshManager::updateObject(const ObjectId id, const btTransform& transform, const AreaType areaType)
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{
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const std::lock_guard lock(mMutex);
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const auto object = mObjects.find(id);
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if (object == mObjects.end())
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return false;
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const std::size_t lastChangeRevision = mLastNavMeshReportedChange.has_value()
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? mLastNavMeshReportedChange->mRevision : mRevision;
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if (!object->second.update(transform, areaType, lastChangeRevision, mTileBounds))
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return false;
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++mRevision;
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return true;
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}
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std::optional<RemovedRecastMeshObject> RecastMeshManager::removeObject(const ObjectId id)
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{
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const std::lock_guard lock(mMutex);
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const auto object = mObjects.find(id);
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if (object == mObjects.end())
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return std::nullopt;
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const RemovedRecastMeshObject result {object->second.getImpl().getShape(), object->second.getImpl().getTransform()};
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mObjects.erase(object);
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++mRevision;
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return result;
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}
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bool RecastMeshManager::addWater(const osg::Vec2i& cellPosition, int cellSize, float level)
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{
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const std::lock_guard lock(mMutex);
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if (!mWater.emplace(cellPosition, Water {cellSize, level}).second)
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return false;
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++mRevision;
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return true;
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}
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std::optional<Water> RecastMeshManager::removeWater(const osg::Vec2i& cellPosition)
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{
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const std::lock_guard lock(mMutex);
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const auto water = mWater.find(cellPosition);
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if (water == mWater.end())
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return std::nullopt;
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++mRevision;
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Water result = water->second;
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mWater.erase(water);
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return result;
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}
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bool RecastMeshManager::addHeightfield(const osg::Vec2i& cellPosition, int cellSize,
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const HeightfieldShape& shape)
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{
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const std::lock_guard lock(mMutex);
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if (!mHeightfields.emplace(cellPosition, SizedHeightfieldShape {cellSize, shape}).second)
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return false;
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++mRevision;
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return true;
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}
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std::optional<SizedHeightfieldShape> RecastMeshManager::removeHeightfield(const osg::Vec2i& cellPosition)
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{
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const std::lock_guard lock(mMutex);
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const auto it = mHeightfields.find(cellPosition);
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if (it == mHeightfields.end())
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return std::nullopt;
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++mRevision;
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auto result = std::make_optional(it->second);
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mHeightfields.erase(it);
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return result;
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}
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std::shared_ptr<RecastMesh> RecastMeshManager::getMesh() const
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{
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RecastMeshBuilder builder(mTileBounds);
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using Object = std::tuple<
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osg::ref_ptr<const Resource::BulletShapeInstance>,
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ObjectTransform,
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std::reference_wrapper<const btCollisionShape>,
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btTransform,
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AreaType
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>;
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std::vector<Object> objects;
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std::size_t revision;
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{
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const std::lock_guard lock(mMutex);
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for (const auto& [k, v] : mWater)
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builder.addWater(k, v);
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for (const auto& [cellPosition, v] : mHeightfields)
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std::visit(AddHeightfield {cellPosition, v.mCellSize, builder}, v.mShape);
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objects.reserve(mObjects.size());
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for (const auto& [k, object] : mObjects)
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{
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const RecastMeshObject& impl = object.getImpl();
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objects.emplace_back(impl.getInstance(), impl.getObjectTransform(), impl.getShape(),
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impl.getTransform(), impl.getAreaType());
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}
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revision = mRevision;
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}
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for (const auto& [instance, objectTransform, shape, transform, areaType] : objects)
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builder.addObject(shape, transform, areaType, instance->getSource(), objectTransform);
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return std::move(builder).create(mGeneration, revision);
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}
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bool RecastMeshManager::isEmpty() const
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{
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const std::lock_guard lock(mMutex);
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return mObjects.empty() && mWater.empty() && mHeightfields.empty();
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}
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void RecastMeshManager::reportNavMeshChange(const Version& recastMeshVersion, const Version& navMeshVersion)
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{
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if (recastMeshVersion.mGeneration != mGeneration)
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return;
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const std::lock_guard lock(mMutex);
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if (mLastNavMeshReport.has_value() && navMeshVersion < mLastNavMeshReport->mNavMeshVersion)
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return;
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mLastNavMeshReport = {recastMeshVersion.mRevision, navMeshVersion};
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if (!mLastNavMeshReportedChange.has_value()
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|| mLastNavMeshReportedChange->mNavMeshVersion < mLastNavMeshReport->mNavMeshVersion)
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mLastNavMeshReportedChange = mLastNavMeshReport;
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}
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Version RecastMeshManager::getVersion() const
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{
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const std::lock_guard lock(mMutex);
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return Version {mGeneration, mRevision};
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}
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}
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