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openmw/docs/source/reference/modding
AnyOldName3 66b8d4fb29 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00
..
custom-models Fix the wrong name of the specular texture in the document that shows how to export a model from Blender to OpenMW 2022-11-12 21:51:53 +00:00
settings Add a setting to control coverage adjustment 2022-12-09 00:22:08 +00:00
texture-modding
custom-shader-effects.rst
differences.rst
extended.rst
font.rst Implement per-font resolution 2022-08-30 12:16:30 +04:00
foreword.rst
index.rst User documentation on how music and sound effects work in OpenMW. Includes a list of hard-coded stuff and available user-defined options. 2022-11-20 19:41:50 +00:00
localisation.rst
mod-install.rst
music.rst User documentation on how music and sound effects work in OpenMW. Includes a list of hard-coded stuff and available user-defined options. 2022-11-20 19:41:50 +00:00
openmw-game-template.rst
paths.rst
sky-system.rst Better wording and formatting of the Sky Structure doc 2022-08-12 10:03:16 +00:00
sound-effects.rst Tidy up the sound effects doc. 2022-12-04 23:42:53 +00:00