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openmw/components/detournavigator
elsid 09f9075842
Use RecastMeshBuilder once to create RecastMesh
This allows to move all data out of the object instead of copying.
4 years ago
..
areatype.hpp Use actor speed to define area cost for pathfinding 5 years ago
asyncnavmeshupdater.cpp Add missing synchronization for present tiles modification 4 years ago
asyncnavmeshupdater.hpp Apply min distance only for not present tiles 4 years ago
bounds.hpp Split makeNavMeshTileData 6 years ago
cachedrecastmeshmanager.cpp Sprinkle some const ref 4 years ago
cachedrecastmeshmanager.hpp Sprinkle some const ref 4 years ago
debug.cpp Unify streams usage to support non-ASCII paths (bug #5239) 5 years ago
debug.hpp Use status codes to handle navigator errors instead of exceptions 5 years ago
dtstatus.hpp Remove macroses to check recastnavigation functions result 6 years ago
exceptions.hpp Update NavMesh one by one tile in order from nearest to player 6 years ago
findrandompointaroundcircle.cpp Remove some superfluous includes in components/detournavigator 4 years ago
findrandompointaroundcircle.hpp purge boost/optional.hpp headers 4 years ago
findsmoothpath.cpp Check dtNavMeshQuery::findStraightPath status 4 years ago
findsmoothpath.hpp Use proper check for distance 4 years ago
flags.hpp Add pathgrid to navmesh as off mesh connection 5 years ago
gettilespositions.hpp Move makeOsgVec3f() to settingsutils.hpp 6 years ago
makenavmesh.cpp Add pathgrid edges as one direction off mesh connection 4 years ago
makenavmesh.hpp Remove some superfluous includes in components/detournavigator 4 years ago
navigator.cpp Use navmesh raycast to find reachable position around target 4 years ago
navigator.hpp Trigger navmesh update on moved player only when player tile has been changed 4 years ago
navigatorimpl.cpp Add pathgrid edges as one direction off mesh connection 4 years ago
navigatorimpl.hpp Trigger navmesh update on moved player only when player tile has been changed 4 years ago
navigatorstub.hpp Trigger navmesh update on moved player only when player tile has been changed 4 years ago
navmeshcacheitem.hpp Do not replace equivalent navmesh tiles 4 years ago
navmeshdata.hpp Cache navmesh tiles 6 years ago
navmeshmanager.cpp Add a ton of const refs 4 years ago
navmeshmanager.hpp Add a ton of const refs 4 years ago
navmeshtilescache.cpp Consider first set element as first acquired 4 years ago
navmeshtilescache.hpp Use single map for navmesh cache 4 years ago
navmeshtileview.cpp Do not replace equivalent navmesh tiles 4 years ago
navmeshtileview.hpp Do not replace equivalent navmesh tiles 4 years ago
objectid.hpp Get rid of warning: dynamic exception specifications are deprecated 4 years ago
offmeshconnection.hpp Sort water and off mesh connections for recast mesh 4 years ago
offmeshconnectionsmanager.cpp Use only off mesh connections starting or ending in a given tile 4 years ago
offmeshconnectionsmanager.hpp Move OffMeshConnectionsManager implementation into cpp 4 years ago
oscillatingrecastmeshobject.cpp Limit oscillating recast mesh object AABB by tile bounds 4 years ago
oscillatingrecastmeshobject.hpp Limit oscillating recast mesh object AABB by tile bounds 4 years ago
raycast.cpp Remove some superfluous includes in components/detournavigator 4 years ago
raycast.hpp Use navmesh raycast to find reachable position around target 4 years ago
recastallocutils.hpp use c++11 std::align from <memory> (#2026) 6 years ago
recastglobalallocator.hpp Add missing include and use std malloc and free 4 years ago
recastmesh.cpp Shrink to fit recast mesh data 4 years ago
recastmesh.hpp Remove some superfluous includes in components/detournavigator 4 years ago
recastmeshbuilder.cpp Use RecastMeshBuilder once to create RecastMesh 4 years ago
recastmeshbuilder.hpp Use RecastMeshBuilder once to create RecastMesh 4 years ago
recastmeshmanager.cpp Use RecastMeshBuilder once to create RecastMesh 4 years ago
recastmeshmanager.hpp Use RecastMeshBuilder once to create RecastMesh 4 years ago
recastmeshobject.cpp Remove unnecessary relation between updateCompoundObject and RecastMeshObject 4 years ago
recastmeshobject.hpp Remove unnecessary relation between updateCompoundObject and RecastMeshObject 4 years ago
recastmeshtiles.hpp Replace include by RecastMesh forward declaration 4 years ago
recasttempallocator.hpp use c++11 std::align from <memory> (#2026) 6 years ago
settings.cpp Wait until navmesh is generated within given distance around player 4 years ago
settings.hpp Wait until navmesh is generated within given distance around player 4 years ago
settingsutils.hpp Inscribe physical bounding box into navmesh agent cylinder 4 years ago
sharednavmesh.hpp Cache navmesh tiles 6 years ago
status.hpp Use status codes to handle navigator errors instead of exceptions 5 years ago
tilebounds.hpp Use recastnavigation to find path 6 years ago
tilecachedrecastmeshmanager.cpp Store object tiles position as sorted vector instead of set 4 years ago
tilecachedrecastmeshmanager.hpp Store object tiles position as sorted vector instead of set 4 years ago
tileposition.hpp Use recastnavigation to find path 6 years ago
version.hpp Detect and ignore updates for oscillating objects 4 years ago
waitconditiontype.hpp Apply min distance only for not present tiles 4 years ago