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openmw/files/shaders
AnyOldName3 84a9facedf Disable coverage adjustment for blended objects 4 years ago
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CMakeLists.txt Make life not suck for whoever wants to edit lighting shaders 4 years ago
alpha.glsl Disable coverage adjustment for blended objects 4 years ago
groundcover_fragment.glsl Clamp vertex lighting before interpolation 4 years ago
groundcover_vertex.glsl Clamp vertex lighting before interpolation 4 years ago
lighting.glsl Code review fixes, remove implicit GLSL casts 4 years ago
lighting_util.glsl Clamp vertex lighting before interpolation 4 years ago
nv_default_fragment.glsl Don't flip NV PPL shader Y axis erroneously 4 years ago
nv_default_vertex.glsl Don't break NV shaders 4 years ago
nv_nolighting_fragment.glsl Handle BSShader[PP/No]LightingProperty 4 years ago
nv_nolighting_vertex.glsl Handle BSShader[PP/No]LightingProperty 4 years ago
objects_fragment.glsl Clamp vertex lighting before interpolation 4 years ago
objects_vertex.glsl Clamp vertex lighting before interpolation 4 years ago
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 9 years ago
s360_fragment.glsl Replace switch with ifs in shader 7 years ago
s360_vertex.glsl get rid of sphericalscreenshot class 7 years ago
shadowcasting_fragment.glsl Use correct extension name. 4 years ago
shadowcasting_vertex.glsl Rely on existing alpha test for non-blended shadow casting 5 years ago
shadows_fragment.glsl Add optional shadow map max distance and fading 5 years ago
shadows_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 6 years ago
terrain_fragment.glsl Clamp vertex lighting before interpolation 4 years ago
terrain_vertex.glsl Clamp vertex lighting before interpolation 4 years ago
vertexcolors.glsl Clean up shader lighting 4 years ago
water_fragment.glsl Make life not suck for whoever wants to edit lighting shaders 4 years ago
water_nm.png New water WIP 9 years ago
water_vertex.glsl Support for radial fog (feature #4708) 5 years ago