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66b8d4fb29
With it on, which was always the case before this setting was added, vanilla content and poorly-made mods will look acceptable, but well-made mods will have alpha-tested meshes appear to grow and potentially gain a weird outline as they get further away. With it off, which replicates the 0.46 behaviour, well-made mods will look really good, but vanilla content and poorly-made mods will have alpha-tested meshes shrink as they get further away. It's been bugging me that this was forced on since 0.47 released, and I'd hoped to figure out a solution for automatic detection at some point before 0.48 branched off, but I didn't, so now this is what we're getting to have Tamriel Rebuilt look right. |
2 years ago | |
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data | 2 years ago | |
launcher | 6 years ago | |
lua_api | 2 years ago | |
mac | 7 years ago | |
opencs | 3 years ago | |
shaders | 2 years ago | |
ui | 2 years ago | |
windows | 6 years ago | |
wizard | 4 years ago | |
CMakeLists.txt | 2 years ago | |
gamecontrollerdb.txt | 6 years ago | |
openmw-cs.cfg | 9 years ago | |
openmw.appdata.xml | 3 years ago | |
openmw.bmp | 13 years ago | |
openmw.cfg | 2 years ago | |
openmw.cfg.local | 2 years ago | |
org.openmw.cs.desktop | 5 years ago | |
org.openmw.launcher.desktop | 5 years ago | |
settings-default.cfg | 2 years ago | |
version.in | 10 years ago |