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			80 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "navigatorutils.hpp"
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#include "debug.hpp"
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#include "findrandompointaroundcircle.hpp"
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#include "navigator.hpp"
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#include "raycast.hpp"
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#include <components/debug/debuglog.hpp>
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namespace DetourNavigator
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{
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    std::optional<osg::Vec3f> findRandomPointAroundCircle(const Navigator& navigator, const AgentBounds& agentBounds,
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        const osg::Vec3f& start, const float maxRadius, const Flags includeFlags, float (*prng)())
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    {
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        const auto navMesh = navigator.getNavMesh(agentBounds);
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        if (!navMesh)
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            return std::nullopt;
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        const Settings& settings = navigator.getSettings();
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        const auto locked = navMesh->lock();
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        const auto result = DetourNavigator::findRandomPointAroundCircle(locked->getQuery(),
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            toNavMeshCoordinates(settings.mRecast, agentBounds.mHalfExtents),
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            toNavMeshCoordinates(settings.mRecast, start), toNavMeshCoordinates(settings.mRecast, maxRadius),
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            includeFlags, prng);
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        if (!result)
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            return std::nullopt;
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        return std::optional<osg::Vec3f>(fromNavMeshCoordinates(settings.mRecast, *result));
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    }
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    std::optional<osg::Vec3f> raycast(const Navigator& navigator, const AgentBounds& agentBounds,
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        const osg::Vec3f& start, const osg::Vec3f& end, const Flags includeFlags)
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    {
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        const auto navMesh = navigator.getNavMesh(agentBounds);
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        if (navMesh == nullptr)
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            return std::nullopt;
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        const Settings& settings = navigator.getSettings();
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        const auto locked = navMesh->lock();
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        const auto result = DetourNavigator::raycast(locked->getQuery(),
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            toNavMeshCoordinates(settings.mRecast, agentBounds.mHalfExtents),
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            toNavMeshCoordinates(settings.mRecast, start), toNavMeshCoordinates(settings.mRecast, end), includeFlags);
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        if (!result)
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            return std::nullopt;
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        return fromNavMeshCoordinates(settings.mRecast, *result);
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    }
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    std::optional<osg::Vec3f> findNearestNavMeshPosition(const Navigator& navigator, const AgentBounds& agentBounds,
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        const osg::Vec3f& position, const osg::Vec3f& searchAreaHalfExtents, const Flags includeFlags)
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    {
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        const auto navMesh = navigator.getNavMesh(agentBounds);
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        if (navMesh == nullptr)
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            return std::nullopt;
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        const auto& settings = navigator.getSettings();
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        const osg::Vec3f navMeshPosition = toNavMeshCoordinates(settings.mRecast, position);
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        const auto lockedNavMesh = navMesh->lockConst();
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        dtNavMeshQuery navMeshQuery;
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        if (const dtStatus status
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            = navMeshQuery.init(&lockedNavMesh->getImpl(), settings.mDetour.mMaxNavMeshQueryNodes);
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            dtStatusFailed(status))
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        {
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            Log(Debug::Error) << "Failed to init dtNavMeshQuery for findNearestNavMeshPosition: "
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                              << WriteDtStatus{ status };
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            return std::nullopt;
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        }
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        dtQueryFilter queryFilter;
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        queryFilter.setIncludeFlags(includeFlags);
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        osg::Vec3f nearestNavMeshPos;
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        const osg::Vec3f endPolyHalfExtents = toNavMeshCoordinates(settings.mRecast, searchAreaHalfExtents);
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        dtPolyRef polyRef;
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        if (const dtStatus status = navMeshQuery.findNearestPoly(
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                navMeshPosition.ptr(), endPolyHalfExtents.ptr(), &queryFilter, &polyRef, nearestNavMeshPos.ptr());
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            dtStatusFailed(status) || polyRef == 0)
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        {
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            return std::nullopt;
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        }
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        return fromNavMeshCoordinates(settings.mRecast, nearestNavMeshPos);
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    }
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}
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