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openmw/apps/openmw
2021-07-29 18:23:45 +02:00
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mwbase Close windows using Ptrs that are about to be deleted 2021-07-15 22:31:26 +02:00
mwclass Use a const-ref for an osg::Quat 2021-07-22 21:33:18 +02:00
mwdialogue Change disposition to work like vanilla 2021-07-06 17:03:56 +02:00
mwgui Merge branch 'gui_shaders' into 'master' 2021-07-25 21:37:39 +00:00
mwinput Minor code cleanup 2021-07-22 15:15:41 +02:00
mwlua OpenMW Lua, API_VERSION=0 2021-07-09 20:48:54 +02:00
mwmechanics Remove calm/rally/demoralize and turn undead from the wrong targets 2021-07-29 18:23:45 +02:00
mwphysics Update AABB also in sync cases 2021-07-25 18:00:48 +02:00
mwrender Merge branch 'noalloc_dance_for_npcanimation' into 'master' 2021-07-28 17:25:28 +00:00
mwscript Close windows using Ptrs that are about to be deleted 2021-07-15 22:31:26 +02:00
mwsound Use default instead of empty constructors/destructors 2021-06-24 00:26:15 +02:00
mwstate Saving/loading for Lua scripts (saves format is changed) 2021-07-09 20:24:56 +02:00
mwworld If same area is defined in multiple plugin the last must wins 2021-07-28 10:29:16 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Add Cell Lua bindings 2021-07-09 20:48:54 +02:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp add shader path for mygui (#6162) 2021-07-22 15:55:30 -07:00
engine.hpp Manage work item lifetime on the client side 2021-07-12 11:41:14 +02:00
main.cpp Control active Lua scripts from openmw.cfg 2021-07-09 20:24:56 +02:00