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openmw/components/terrain
Cody Glassman ac4787aeec shade refactor 2 years ago
..
buffercache.cpp Apply clang-format to code base 2 years ago
buffercache.hpp Apply clang-format to code base 2 years ago
cellborder.cpp Apply clang-format to code base 2 years ago
cellborder.hpp Apply clang-format to code base 2 years ago
chunkmanager.cpp Apply clang-format to code base 2 years ago
chunkmanager.hpp Apply clang-format to code base 2 years ago
compositemaprenderer.cpp Apply clang-format to code base 2 years ago
compositemaprenderer.hpp Apply clang-format to code base 2 years ago
defs.hpp Add terrain parallax mapping 9 years ago
heightcull.hpp Apply clang-format to code base 2 years ago
material.cpp shade refactor 2 years ago
material.hpp Apply clang-format to code base 2 years ago
quadtreenode.cpp Apply clang-format to code base 2 years ago
quadtreenode.hpp Fix and prevent -Wextra-semi warning 2 years ago
quadtreeworld.cpp po2 scaling for average luminance 2 years ago
quadtreeworld.hpp Apply clang-format to code base 2 years ago
storage.hpp Apply clang-format to code base 2 years ago
terraindrawable.cpp Apply clang-format to code base 2 years ago
terraindrawable.hpp Apply clang-format to code base 2 years ago
terraingrid.cpp Remove unused includes 2 years ago
terraingrid.hpp Apply clang-format to code base 2 years ago
texturemanager.cpp Apply clang-format to code base 2 years ago
texturemanager.hpp Apply clang-format to code base 2 years ago
view.hpp Cleanup components includes 2 years ago
viewdata.cpp Use sorted vector for ViewData::contains implementation 2 years ago
viewdata.hpp Use sorted vector for ViewData::contains implementation 2 years ago
world.cpp Apply clang-format to code base 2 years ago
world.hpp Remove unused includes 2 years ago