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			177 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "inventorystate.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include <components/misc/stringops.hpp>
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namespace ESM
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{
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void InventoryState::load (ESMReader &esm)
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{
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    // obsolete
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    int index = 0;
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    while (esm.isNextSub ("IOBJ"))
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    {
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        int unused; // no longer used
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        esm.getHT(unused);
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        ObjectState state;
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        // obsolete
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        if (esm.isNextSub("SLOT"))
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        {
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            int slot;
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            esm.getHT(slot);
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            mEquipmentSlots[index] = slot;
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        }
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        state.mRef.loadId(esm, true);
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        state.load (esm);
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        if (state.mCount == 0)
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            continue;
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        mItems.push_back (state);
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        ++index;
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    }
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    int itemsCount = 0;
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    esm.getHNOT(itemsCount, "ICNT");
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    for (int i = 0; i < itemsCount; i++)
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    {
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        ObjectState state;
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        state.mRef.loadId(esm, true);
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        state.load (esm);
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        if (state.mCount == 0)
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            continue;
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        mItems.push_back (state);
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    }
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    //Next item is Levelled item
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    while (esm.isNextSub("LEVM"))
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    {
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        //Get its name
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        std::string id = esm.getHString();
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        int count;
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        std::string parentGroup;
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        //Then get its count
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        esm.getHNT (count, "COUN");
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        //Old save formats don't have information about parent group; check for that
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        if(esm.isNextSub("LGRP"))
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            //Newest saves contain parent group
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            parentGroup = esm.getHString();
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        mLevelledItemMap[std::make_pair(id, parentGroup)] = count;
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    }
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    while (esm.isNextSub("MAGI"))
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    {
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        std::string id = esm.getHString();
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        std::vector<std::pair<float, float> > params;
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        while (esm.isNextSub("RAND"))
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        {
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            float rand, multiplier;
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            esm.getHT (rand);
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            esm.getHNT (multiplier, "MULT");
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            params.emplace_back(rand, multiplier);
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        }
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        mPermanentMagicEffectMagnitudes[id] = params;
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    }
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    while (esm.isNextSub("EQUI"))
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    {
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        esm.getSubHeader();
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        int equipIndex;
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        esm.getT(equipIndex);
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        int slot;
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        esm.getT(slot);
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        mEquipmentSlots[equipIndex] = slot;
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    }
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    if (esm.isNextSub("EQIP"))
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    {
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        esm.getSubHeader();
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        int slotsCount = 0;
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        esm.getT(slotsCount);
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        for (int i = 0; i < slotsCount; i++)
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        {
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            int equipIndex;
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            esm.getT(equipIndex);
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            int slot;
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            esm.getT(slot);
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            mEquipmentSlots[equipIndex] = slot;
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        }
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    }
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    mSelectedEnchantItem = -1;
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    esm.getHNOT(mSelectedEnchantItem, "SELE");
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    // Old saves had restocking levelled items in a special map
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    // This turns items from that map into negative quantities
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    for(const auto& entry : mLevelledItemMap)
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    {
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        const std::string& id = entry.first.first;
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        const int count = entry.second;
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        for(auto& item : mItems)
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        {
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            if(item.mCount == count && Misc::StringUtils::ciEqual(id, item.mRef.mRefID))
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                item.mCount = -count;
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        }
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    }
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}
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void InventoryState::save (ESMWriter &esm) const
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{
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    int itemsCount = static_cast<int>(mItems.size());
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    if (itemsCount > 0)
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    {
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        esm.writeHNT ("ICNT", itemsCount);
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        for (const ObjectState& state : mItems)
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        {
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            state.save (esm, true);
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        }
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    }
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    for (std::map<std::pair<std::string, std::string>, int>::const_iterator it = mLevelledItemMap.begin(); it != mLevelledItemMap.end(); ++it)
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    {
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        esm.writeHNString ("LEVM", it->first.first);
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        esm.writeHNT ("COUN", it->second);
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        esm.writeHNString("LGRP", it->first.second);
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    }
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    for (TEffectMagnitudes::const_iterator it = mPermanentMagicEffectMagnitudes.begin(); it != mPermanentMagicEffectMagnitudes.end(); ++it)
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    {
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        esm.writeHNString("MAGI", it->first);
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        const std::vector<std::pair<float, float> >& params = it->second;
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        for (std::vector<std::pair<float, float> >::const_iterator pIt = params.begin(); pIt != params.end(); ++pIt)
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        {
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            esm.writeHNT ("RAND", pIt->first);
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            esm.writeHNT ("MULT", pIt->second);
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        }
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    }
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    int slotsCount = static_cast<int>(mEquipmentSlots.size());
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    if (slotsCount > 0)
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    {
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        esm.startSubRecord("EQIP");
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        esm.writeT(slotsCount);
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        for (std::map<int, int>::const_iterator it = mEquipmentSlots.begin(); it != mEquipmentSlots.end(); ++it)
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        {
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            esm.writeT(it->first);
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            esm.writeT(it->second);
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        }
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        esm.endRecord("EQIP");
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    }
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    if (mSelectedEnchantItem != -1)
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        esm.writeHNT ("SELE", mSelectedEnchantItem);
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}
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}
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