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			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			409 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
 /*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010  Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.sourceforge.net/
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This file (ogre_nif_loader.cpp) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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#include "bulletnifloader.hpp"
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#include <cstdio>
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#include <components/misc/stringops.hpp>
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#include <components/nifcache/nifcache.hpp>
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#include "../nif/niffile.hpp"
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#include "../nif/node.hpp"
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#include "../nif/data.hpp"
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#include "../nif/property.hpp"
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#include "../nif/controller.hpp"
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#include "../nif/extra.hpp"
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#include <libs/platform/strings.h>
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#include <vector>
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#include <list>
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// For warning messages
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#include <iostream>
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// float infinity
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#include <limits>
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typedef unsigned char ubyte;
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namespace NifBullet
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{
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ManualBulletShapeLoader::~ManualBulletShapeLoader()
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{
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}
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btVector3 ManualBulletShapeLoader::getbtVector(Ogre::Vector3 const &v)
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{
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    return btVector3(v[0], v[1], v[2]);
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}
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void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
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{
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    mShape = static_cast<OEngine::Physic::BulletShape *>(resource);
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    mResourceName = mShape->getName();
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    mShape->mCollide = false;
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    mBoundingBox = NULL;
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    mShape->mBoxTranslation = Ogre::Vector3(0,0,0);
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    mShape->mBoxRotation = Ogre::Quaternion::IDENTITY;
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    mCompoundShape = NULL;
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    mStaticMesh = NULL;
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    // Load the NIF. TODO: Wrap this in a try-catch block once we're out
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    // of the early stages of development. Right now we WANT to catch
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    // every error as early and intrusively as possible, as it's most
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    // likely a sign of incomplete code rather than faulty input.
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    Nif::NIFFilePtr pnif (Nif::Cache::getInstance().load(mResourceName.substr(0, mResourceName.length()-7)));
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    Nif::NIFFile & nif = *pnif.get ();
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    if (nif.numRoots() < 1)
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    {
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        warn("Found no root nodes in NIF.");
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        return;
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    }
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    Nif::Record *r = nif.getRoot(0);
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    assert(r != NULL);
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    Nif::Node *node = dynamic_cast<Nif::Node*>(r);
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    if (node == NULL)
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    {
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        warn("First root in file was not a node, but a " +
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             r->recName + ". Skipping file.");
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        return;
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    }
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    mShape->mHasCollisionNode = hasRootCollisionNode(node);
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    //do a first pass
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    handleNode(node,0,false,false,false);
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    if(mBoundingBox != NULL)
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    {
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       mShape->mCollisionShape = mBoundingBox;
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       delete mStaticMesh;
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       if (mCompoundShape)
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       {
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           int n = mCompoundShape->getNumChildShapes();
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           for(int i=0; i <n;i++)
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               delete (mCompoundShape->getChildShape(i));
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           delete mCompoundShape;
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           mShape->mAnimatedShapes.clear();
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       }
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    }
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    else
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    {
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        if (mCompoundShape)
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        {
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            mShape->mCollisionShape = mCompoundShape;
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            if (mStaticMesh)
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            {
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                btTransform trans;
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                trans.setIdentity();
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                mCompoundShape->addChildShape(trans, new TriangleMeshShape(mStaticMesh,true));
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            }
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        }
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        else if (mStaticMesh)
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            mShape->mCollisionShape = new TriangleMeshShape(mStaticMesh,true);
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    }
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    //second pass which create a shape for raycasting.
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    mResourceName = mShape->getName();
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    mShape->mCollide = false;
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    mBoundingBox = NULL;
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    mStaticMesh = NULL;
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    mCompoundShape = NULL;
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    handleNode(node,0,true,true,false);
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    if (mCompoundShape)
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    {
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        mShape->mRaycastingShape = mCompoundShape;
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        if (mStaticMesh)
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        {
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            btTransform trans;
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            trans.setIdentity();
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            mCompoundShape->addChildShape(trans, new TriangleMeshShape(mStaticMesh,true));
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        }
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    }
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    else if (mStaticMesh)
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        mShape->mRaycastingShape = new TriangleMeshShape(mStaticMesh,true);
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}
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bool ManualBulletShapeLoader::hasRootCollisionNode(Nif::Node const * node)
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{
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    if(node->recType == Nif::RC_RootCollisionNode)
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        return true;
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    const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
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    if(ninode)
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    {
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        const Nif::NodeList &list = ninode->children;
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        for(size_t i = 0;i < list.length();i++)
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        {
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            if(!list[i].empty())
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            {
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                if(hasRootCollisionNode(list[i].getPtr()))
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                    return true;
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            }
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        }
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    }
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    return false;
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}
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void ManualBulletShapeLoader::handleNode(const Nif::Node *node, int flags,
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                                         bool isCollisionNode,
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                                         bool raycasting, bool isMarker, bool isAnimated)
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{
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    // Accumulate the flags from all the child nodes. This works for all
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    // the flags we currently use, at least.
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    flags |= node->flags;
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    if (!node->controller.empty() && node->controller->recType == Nif::RC_NiKeyframeController
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            && (node->controller->flags & Nif::NiNode::ControllerFlag_Active))
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        isAnimated = true;
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    if (!raycasting)
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        isCollisionNode = isCollisionNode || (node->recType == Nif::RC_RootCollisionNode);
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    else
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        isCollisionNode = isCollisionNode && (node->recType != Nif::RC_RootCollisionNode);
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    // Don't collide with AvoidNode shapes
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    if(node->recType == Nif::RC_AvoidNode)
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        flags |= 0x800;
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    // Marker objects
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    /// \todo don't do this in the editor
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    std::string nodename = node->name;
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    Misc::StringUtils::toLower(nodename);
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    if (nodename.find("marker") != std::string::npos)
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        isMarker = true;
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    // Check for extra data
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    Nif::Extra const *e = node;
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    while (!e->extra.empty())
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    {
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        // Get the next extra data in the list
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        e = e->extra.getPtr();
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        assert(e != NULL);
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        if (e->recType == Nif::RC_NiStringExtraData)
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        {
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            // String markers may contain important information
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            // affecting the entire subtree of this node
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            Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e;
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            // not sure what the difference between NCO and NCC is, or if there even is one
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            if (sd->string == "NCO" || sd->string == "NCC")
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            {
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                // No collision. Use an internal flag setting to mark this.
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                flags |= 0x800;
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            }
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            else if (sd->string == "MRK")
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                // Marker objects. These are only visible in the
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                // editor. Until and unless we add an editor component to
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                // the engine, just skip this entire node.
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                isMarker = true;
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        }
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    }
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    if ( (isCollisionNode || (!mShape->mHasCollisionNode && !raycasting))
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            && (!isMarker || (mShape->mHasCollisionNode && !raycasting)))
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    {
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        // NOTE: a trishape with hasBounds=true, but no BBoxCollision flag should NOT go through handleNiTriShape!
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        // It must be ignored completely.
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        // (occurs in tr_ex_imp_wall_arch_04.nif)
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        if(node->hasBounds)
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        {
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            if (flags & Nif::NiNode::Flag_BBoxCollision && !raycasting)
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            {
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                mShape->mBoxTranslation = node->boundPos;
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                mShape->mBoxRotation = node->boundRot;
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                mBoundingBox = new btBoxShape(getbtVector(node->boundXYZ));
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            }
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        }
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        else if(node->recType == Nif::RC_NiTriShape)
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        {
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            mShape->mCollide = !(flags&0x800);
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            handleNiTriShape(static_cast<const Nif::NiTriShape*>(node), flags, node->getWorldTransform(), raycasting, isAnimated);
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        }
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    }
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    // For NiNodes, loop through children
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    const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
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    if(ninode)
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    {
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        const Nif::NodeList &list = ninode->children;
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        for(size_t i = 0;i < list.length();i++)
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        {
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            if(!list[i].empty())
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                handleNode(list[i].getPtr(), flags, isCollisionNode, raycasting, isMarker, isAnimated);
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        }
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    }
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}
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void ManualBulletShapeLoader::handleNiTriShape(const Nif::NiTriShape *shape, int flags, const Ogre::Matrix4 &transform,
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                                               bool raycasting, bool isAnimated)
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{
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    assert(shape != NULL);
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    // Interpret flags
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    bool hidden    = (flags&Nif::NiNode::Flag_Hidden) != 0;
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    bool collide   = (flags&Nif::NiNode::Flag_MeshCollision) != 0;
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    bool bbcollide = (flags&Nif::NiNode::Flag_BBoxCollision) != 0;
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    // If the object was marked "NCO" earlier, it shouldn't collide with
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    // anything. So don't do anything.
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    if ((flags & 0x800) && !raycasting)
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    {
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        return;
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    }
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    if (!collide && !bbcollide && hidden && !raycasting)
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        // This mesh apparently isn't being used for anything, so don't
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        // bother setting it up.
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        return;
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    if (!shape->skin.empty())
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        isAnimated = false;
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    if (isAnimated)
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    {
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        if (!mCompoundShape)
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            mCompoundShape = new btCompoundShape();
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        btTriangleMesh* childMesh = new btTriangleMesh();
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        const Nif::NiTriShapeData *data = shape->data.getPtr();
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        childMesh->preallocateVertices(data->vertices.size());
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        childMesh->preallocateIndices(data->triangles.size());
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        const std::vector<Ogre::Vector3> &vertices = data->vertices;
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        const std::vector<short> &triangles = data->triangles;
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        for(size_t i = 0;i < data->triangles.size();i+=3)
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        {
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            Ogre::Vector3 b1 = vertices[triangles[i+0]];
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            Ogre::Vector3 b2 = vertices[triangles[i+1]];
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            Ogre::Vector3 b3 = vertices[triangles[i+2]];
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            childMesh->addTriangle(btVector3(b1.x,b1.y,b1.z),btVector3(b2.x,b2.y,b2.z),btVector3(b3.x,b3.y,b3.z));
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        }
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        TriangleMeshShape* childShape = new TriangleMeshShape(childMesh,true);
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        childShape->setLocalScaling(btVector3(transform[0][0], transform[1][1], transform[2][2]));
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        Ogre::Quaternion q = transform.extractQuaternion();
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        Ogre::Vector3 v = transform.getTrans();
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        btTransform trans(btQuaternion(q.x, q.y, q.z, q.w), btVector3(v.x, v.y, v.z));
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        if (raycasting)
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            mShape->mAnimatedRaycastingShapes.insert(std::make_pair(shape->name, mCompoundShape->getNumChildShapes()));
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        else
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            mShape->mAnimatedShapes.insert(std::make_pair(shape->name, mCompoundShape->getNumChildShapes()));
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        mCompoundShape->addChildShape(trans, childShape);
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    }
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    else
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    {
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        if (!mStaticMesh)
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            mStaticMesh = new btTriangleMesh();
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        // Static shape, just transform all vertices into position
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        const Nif::NiTriShapeData *data = shape->data.getPtr();
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        const std::vector<Ogre::Vector3> &vertices = data->vertices;
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        const std::vector<short> &triangles = data->triangles;
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        for(size_t i = 0;i < data->triangles.size();i+=3)
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        {
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            Ogre::Vector3 b1 = transform*vertices[triangles[i+0]];
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            Ogre::Vector3 b2 = transform*vertices[triangles[i+1]];
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            Ogre::Vector3 b3 = transform*vertices[triangles[i+2]];
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            mStaticMesh->addTriangle(btVector3(b1.x,b1.y,b1.z),btVector3(b2.x,b2.y,b2.z),btVector3(b3.x,b3.y,b3.z));
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        }
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    }
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}
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void ManualBulletShapeLoader::load(const std::string &name,const std::string &group)
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{
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    // Check if the resource already exists
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    Ogre::ResourcePtr ptr = OEngine::Physic::BulletShapeManager::getSingleton().getByName(name, group);
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    if (!ptr.isNull())
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        return;
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    OEngine::Physic::BulletShapeManager::getSingleton().create(name,group,true,this);
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}
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bool findBoundingBox (const Nif::Node* node, Ogre::Vector3& halfExtents, Ogre::Vector3& translation, Ogre::Quaternion& orientation)
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{
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    if(node->hasBounds)
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    {
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        if (!(node->flags & Nif::NiNode::Flag_Hidden))
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        {
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            translation = node->boundPos;
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            orientation = node->boundRot;
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            halfExtents = node->boundXYZ;
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            return true;
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        }
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    }
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    const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
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    if(ninode)
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    {
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        const Nif::NodeList &list = ninode->children;
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        for(size_t i = 0;i < list.length();i++)
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        {
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            if(!list[i].empty())
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                if (findBoundingBox(list[i].getPtr(), halfExtents, translation, orientation))
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                    return true;
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        }
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    }
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    return false;
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}
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bool getBoundingBox(const std::string& nifFile, Ogre::Vector3& halfExtents, Ogre::Vector3& translation, Ogre::Quaternion& orientation)
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{
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    Nif::NIFFilePtr pnif (Nif::Cache::getInstance().load(nifFile));
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    Nif::NIFFile & nif = *pnif.get ();
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    if (nif.numRoots() < 1)
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    {
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        return false;
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    }
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    Nif::Record *r = nif.getRoot(0);
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    assert(r != NULL);
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    Nif::Node *node = dynamic_cast<Nif::Node*>(r);
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    if (node == NULL)
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    {
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        return false;
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    }
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    return findBoundingBox(node, halfExtents, translation, orientation);
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}
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} // namespace NifBullet
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