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openmw/components/resource
AnyOldName3 b6e92c9c6d Use ShaderVisitor to skip translucent framebuffer specific stuff 4 years ago
..
animation.cpp Use const auto& 4 years ago
animation.hpp OSG-Collada animation support 4 years ago
bulletshape.cpp Make actor collision box components a struct 4 years ago
bulletshape.hpp Make actor collision box components a struct 4 years ago
bulletshapemanager.cpp Mark overrided methods by override keyword 4 years ago
bulletshapemanager.hpp Mark overrided methods by override keyword 4 years ago
imagemanager.cpp Replace zeroes and nulls by nullptrs 4 years ago
imagemanager.hpp Mark overrided methods by override keyword 4 years ago
keyframemanager.cpp Use bip01 for root bone name 4 years ago
keyframemanager.hpp Don't duplicate getFileExtension, use OpenMW's namespaces 4 years ago
multiobjectcache.cpp Replace OpenThreads by std types 5 years ago
multiobjectcache.hpp Replace OpenThreads by std types 5 years ago
niffilemanager.cpp Make reportStats const 8 years ago
niffilemanager.hpp Mark overrided methods by override keyword 4 years ago
objectcache.hpp Replace zeroes and nulls by nullptrs 4 years ago
resourcemanager.hpp Mark overrided methods by override keyword 4 years ago
resourcesystem.cpp Separate keyframes logic to provide basis for osgAnimation integration. 4 years ago
resourcesystem.hpp Implement generic caching system 6 years ago
scenemanager.cpp Use ShaderVisitor to skip translucent framebuffer specific stuff 4 years ago
scenemanager.hpp Use ShaderVisitor to skip translucent framebuffer specific stuff 4 years ago
stats.cpp Mark overrided methods by override keyword 4 years ago
stats.hpp Mark overrided methods by override keyword 4 years ago