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129 lines
5.6 KiB
C++
129 lines
5.6 KiB
C++
#include "keyframemanager.hpp"
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#include <components/vfs/manager.hpp>
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#include <osgAnimation/Animation>
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#include <osgAnimation/BasicAnimationManager>
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#include <osgAnimation/Channel>
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#include <components/nifosg/nifloader.hpp>
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#include <components/sceneutil/keyframe.hpp>
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#include <components/sceneutil/osgacontroller.hpp>
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#include "animation.hpp"
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#include "objectcache.hpp"
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#include "scenemanager.hpp"
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namespace Resource
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{
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RetrieveAnimationsVisitor::RetrieveAnimationsVisitor(SceneUtil::KeyframeHolder& target, osg::ref_ptr<osgAnimation::BasicAnimationManager> animationManager) : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN), mTarget(target), mAnimationManager(animationManager) {}
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void RetrieveAnimationsVisitor::apply(osg::Node& node)
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{
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if (node.libraryName() == std::string("osgAnimation") && node.className() == std::string("Bone") && node.getName() == std::string("bip01"))
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{
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osg::ref_ptr<SceneUtil::OsgAnimationController> callback = new SceneUtil::OsgAnimationController();
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std::vector<SceneUtil::EmulatedAnimation> emulatedAnimations;
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for (auto animation : mAnimationManager->getAnimationList())
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{
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if (animation)
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{
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if (animation->getName() == "Default") //"Default" is osg dae plugin's default naming scheme for unnamed animations
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{
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animation->setName(std::string("idle")); // animation naming scheme "idle: start" and "idle: stop" is the default idle animation that OpenMW seems to want to play
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}
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osg::ref_ptr<Resource::Animation> mergedAnimationTrack = new Resource::Animation;
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std::string animationName = animation->getName();
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std::string start = animationName + std::string(": start");
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std::string stop = animationName + std::string(": stop");
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const osgAnimation::ChannelList& channels = animation->getChannels();
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for (const auto& channel: channels)
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{
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mergedAnimationTrack->addChannel(channel.get()->clone()); // is ->clone needed?
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}
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mergedAnimationTrack->setName(animation->getName());
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callback->addMergedAnimationTrack(mergedAnimationTrack);
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float startTime = animation->getStartTime();
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float stopTime = startTime + animation->getDuration();
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// mTextKeys is a nif-thing, used by OpenMW's animation system
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// Format is likely "AnimationName: [Keyword_optional] [Start OR Stop]"
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// AnimationNames are keywords like idle2, idle3... AiPackages and various mechanics control which animations are played
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// Keywords can be stuff like Loop, Equip, Unequip, Block, InventoryHandtoHand, InventoryWeaponOneHand, PickProbe, Slash, Thrust, Chop... even "Slash Small Follow"
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mTarget.mTextKeys.emplace(startTime, std::move(start));
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mTarget.mTextKeys.emplace(stopTime, std::move(stop));
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SceneUtil::EmulatedAnimation emulatedAnimation;
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emulatedAnimation.mStartTime = startTime;
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emulatedAnimation.mStopTime = stopTime;
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emulatedAnimation.mName = animationName;
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emulatedAnimations.emplace_back(emulatedAnimation);
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}
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}
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callback->setEmulatedAnimations(emulatedAnimations);
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mTarget.mKeyframeControllers.emplace(node.getName(), callback);
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}
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traverse(node);
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}
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}
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namespace Resource
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{
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KeyframeManager::KeyframeManager(const VFS::Manager* vfs, SceneManager* sceneManager)
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: ResourceManager(vfs)
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, mSceneManager(sceneManager)
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{
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}
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KeyframeManager::~KeyframeManager()
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{
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}
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osg::ref_ptr<const SceneUtil::KeyframeHolder> KeyframeManager::get(const std::string &name)
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{
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std::string normalized = name;
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mVFS->normalizeFilename(normalized);
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osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(normalized);
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if (obj)
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return osg::ref_ptr<const SceneUtil::KeyframeHolder>(static_cast<SceneUtil::KeyframeHolder*>(obj.get()));
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else
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{
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osg::ref_ptr<SceneUtil::KeyframeHolder> loaded (new SceneUtil::KeyframeHolder);
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std::string ext = Resource::getFileExtension(normalized);
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if (ext == "kf")
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{
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NifOsg::Loader::loadKf(Nif::NIFFilePtr(new Nif::NIFFile(mVFS->getNormalized(normalized), normalized)), *loaded.get());
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}
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else
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{
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osg::ref_ptr<osg::Node> scene = const_cast<osg::Node*> ( mSceneManager->getTemplate(normalized).get() );
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osg::ref_ptr<osgAnimation::BasicAnimationManager> bam = dynamic_cast<osgAnimation::BasicAnimationManager*> (scene->getUpdateCallback());
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if (bam)
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{
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Resource::RetrieveAnimationsVisitor rav(*loaded.get(), bam);
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scene->accept(rav);
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}
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}
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mCache->addEntryToObjectCache(normalized, loaded);
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return loaded;
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}
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}
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void KeyframeManager::reportStats(unsigned int frameNumber, osg::Stats *stats) const
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{
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stats->setAttribute(frameNumber, "Keyframe", mCache->getCacheSize());
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}
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}
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