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			59 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_FONTLOADER_H
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| #define OPENMW_COMPONENTS_FONTLOADER_H
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| 
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| #include "boost/filesystem/operations.hpp"
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| 
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| #include <MyGUI_XmlDocument.h>
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| #include <MyGUI_Version.h>
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| 
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| #include <components/myguiplatform/myguidatamanager.hpp>
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| #include <components/to_utf8/to_utf8.hpp>
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| 
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| namespace VFS
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| {
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|     class Manager;
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| }
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| 
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| namespace MyGUI
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| {
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|     class ITexture;
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|     class ResourceManualFont;
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| }
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| 
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| namespace Gui
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| {
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|     /// @brief loads Morrowind's .fnt/.tex fonts for use with MyGUI and OSG
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|     /// @note The FontLoader needs to remain in scope as long as you want to use the loaded fonts.
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|     class FontLoader
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|     {
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|     public:
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|         FontLoader (ToUTF8::FromType encoding, const VFS::Manager* vfs, const std::string& userDataPath);
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|         ~FontLoader();
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| 
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|         /// @param exportToFile export the converted fonts (Images and XML with glyph metrics) to files?
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|         void loadBitmapFonts (bool exportToFile);
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|         void loadTrueTypeFonts ();
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| 
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|         void loadFontFromXml(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version);
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| 
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|         int getFontHeight();
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| 
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|     private:
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|         ToUTF8::FromType mEncoding;
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|         const VFS::Manager* mVFS;
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|         std::string mUserDataPath;
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|         int mFontHeight;
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| 
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|         std::vector<MyGUI::ITexture*> mTextures;
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|         std::vector<MyGUI::ResourceManualFont*> mFonts;
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| 
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|         /// @param exportToFile export the converted font (Image and XML with glyph metrics) to files?
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|         void loadBitmapFont (const std::string& fileName, bool exportToFile);
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| 
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|         FontLoader(const FontLoader&);
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|         void operator=(const FontLoader&);
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|     };
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| 
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| }
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| 
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| #endif
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