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								alpha.glsl
							
						
					
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							Disable coverage adjustment for blended objects
						
					
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				2021-07-04 23:29:22 +01:00 | 
			
		
			
			
			
			
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								blended_depth_postpass_fragment.glsl
							
						
					
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							temporary fix for artifacts in transparent post-pass
						
					
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				2022-07-31 18:51:42 -07:00 | 
			
		
			
			
			
			
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								blended_depth_postpass_vertex.glsl
							
						
					
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							[Postprocessing] Stereo integration
						
					
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				2022-06-21 15:55:06 +00:00 | 
			
		
			
			
			
			
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								CMakeLists.txt
							
						
					
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							move water normal to vfs
						
					
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				2023-01-29 11:14:08 -08:00 | 
			
		
			
			
			
			
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								debug_fragment.glsl
							
						
					
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							all debug renders now use the same shader and it works
						
					
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				2022-09-11 17:54:01 +02:00 | 
			
		
			
			
			
			
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								debug_vertex.glsl
							
						
					
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							all debug renders now use the same shader and it works
						
					
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				2022-09-11 17:54:01 +02:00 | 
			
		
			
			
			
			
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								depth.glsl
							
						
					
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							enable shaders path and dehardcode depth formats
						
					
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				2021-08-04 17:39:11 -07:00 | 
			
		
			
			
			
			
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								fog.glsl
							
						
					
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							Support sky blending in multiview mode
						
					
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				2022-07-09 22:21:48 +02:00 | 
			
		
			
			
			
			
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								fullscreen_tri_fragment.glsl
							
						
					
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							moddable post-processing pipeline
						
					
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				2022-05-15 10:03:58 -07:00 | 
			
		
			
			
			
			
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								fullscreen_tri_vertex.glsl
							
						
					
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							po2 scaling for average luminance
						
					
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				2023-02-05 12:30:38 -08:00 | 
			
		
			
			
			
			
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								groundcover_fragment.glsl
							
						
					
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							fix pass normals
						
					
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				2023-01-19 09:28:51 -08:00 | 
			
		
			
			
			
			
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								groundcover_vertex.glsl
							
						
					
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							moddable post-processing pipeline
						
					
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				2022-05-15 10:03:58 -07:00 | 
			
		
			
			
			
			
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								gui_fragment.glsl
							
						
					
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							multiview linker-method
						
					
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				2022-04-28 21:09:06 +02:00 | 
			
		
			
			
			
			
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								gui_vertex.glsl
							
						
					
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							multiview linker-method
						
					
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				2022-04-28 21:09:06 +02:00 | 
			
		
			
			
			
			
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								hdr_luminance_fragment.glsl
							
						
					
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							temporary fix for auto exposure
						
					
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				2022-07-22 20:41:08 -07:00 | 
			
		
			
			
			
			
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								hdr_resolve_fragment.glsl
							
						
					
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							temporary fix for auto exposure
						
					
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				2022-07-22 20:41:08 -07:00 | 
			
		
			
			
			
			
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								lighting.glsl
							
						
					
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							remove object shader path
						
					
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				2021-10-25 10:23:16 -07:00 | 
			
		
			
			
			
			
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								lighting_util.glsl
							
						
					
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							allow soft particles on meshes and add extra data extensions
						
					
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				2022-06-29 18:15:12 -07:00 | 
			
		
			
			
			
			
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								multiview_resolve_fragment.glsl
							
						
					
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							[Postprocessing] Stereo integration
						
					
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				2022-06-21 15:55:06 +00:00 | 
			
		
			
			
			
			
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								multiview_resolve_vertex.glsl
							
						
					
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							[Postprocessing] Stereo integration
						
					
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				2022-06-21 15:55:06 +00:00 | 
			
		
			
			
			
			
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								nv_default_fragment.glsl
							
						
					
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							fix pass normals
						
					
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				2023-01-19 09:28:51 -08:00 | 
			
		
			
			
			
			
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								nv_default_vertex.glsl
							
						
					
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							Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness.
						
					
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				2022-04-29 17:35:24 +02:00 | 
			
		
			
			
			
			
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								nv_nolighting_fragment.glsl
							
						
					
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							Better fog
						
					
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				2022-06-21 02:21:20 +02:00 | 
			
		
			
			
			
			
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								nv_nolighting_vertex.glsl
							
						
					
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							multiview linker-method
						
					
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				2022-04-28 21:09:06 +02:00 | 
			
		
			
			
			
			
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								objects_fragment.glsl
							
						
					
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							fix pass normals
						
					
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				2023-01-19 09:28:51 -08:00 | 
			
		
			
			
			
			
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								objects_vertex.glsl
							
						
					
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							rain occlusion
						
					
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				2023-01-06 22:23:03 -08:00 | 
			
		
			
			
			
			
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								openmw_fragment.glsl
							
						
					
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							Support sky blending in multiview mode
						
					
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				2022-07-09 22:21:48 +02:00 | 
			
		
			
			
			
			
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								openmw_fragment.h.glsl
							
						
					
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							Support sky blending in multiview mode
						
					
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				2022-07-09 22:21:48 +02:00 | 
			
		
			
			
			
			
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								openmw_fragment_multiview.glsl
							
						
					
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							Support sky blending in multiview mode
						
					
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				2022-07-09 22:21:48 +02:00 | 
			
		
			
			
			
			
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								openmw_vertex.glsl
							
						
					
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							[Postprocessing] Stereo integration
						
					
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				2022-06-21 15:55:06 +00:00 | 
			
		
			
			
			
			
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								openmw_vertex.h.glsl
							
						
					
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							[Postprocessing] Stereo integration
						
					
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				2022-06-21 15:55:06 +00:00 | 
			
		
			
			
			
			
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								openmw_vertex_multiview.glsl
							
						
					
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							[Postprocessing] Stereo integration
						
					
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				2022-06-21 15:55:06 +00:00 | 
			
		
			
			
			
			
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								parallax.glsl
							
						
					
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							Flip the parallax offset Y component based on tangent parity (Bug #3440)
						
					
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				2016-06-16 18:07:10 +02:00 | 
			
		
			
			
			
			
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								precipitation_fragment.glsl
							
						
					
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							rain occlusion
						
					
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				2023-01-06 22:23:03 -08:00 | 
			
		
			
			
			
			
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								precipitation_vertex.glsl
							
						
					
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							rain occlusion
						
					
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				2023-01-06 22:23:03 -08:00 | 
			
		
			
			
			
			
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								s360_fragment.glsl
							
						
					
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							multiview linker-method
						
					
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				2022-04-28 21:09:06 +02:00 | 
			
		
			
			
			
			
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								s360_vertex.glsl
							
						
					
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							multiview linker-method
						
					
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				2022-04-28 21:09:06 +02:00 | 
			
		
			
			
			
			
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								shadowcasting_fragment.glsl
							
						
					
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							multiview linker-method
						
					
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				2022-04-28 21:09:06 +02:00 | 
			
		
			
			
			
			
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								shadowcasting_vertex.glsl
							
						
					
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							multiview linker-method
						
					
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				2022-04-28 21:09:06 +02:00 | 
			
		
			
			
			
			
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								shadows_fragment.glsl
							
						
					
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							Add optional shadow map max distance and fading
						
					
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				2019-11-02 18:06:39 +03:00 | 
			
		
			
			
			
			
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								shadows_vertex.glsl
							
						
					
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							Add normal-offset shadow mapping to remove shadow acne (flicker)
						
					
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				2019-01-30 22:28:00 +00:00 | 
			
		
			
			
			
			
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								sky_fragment.glsl
							
						
					
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							tmp_sun_fix
						
					
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				2022-07-05 23:47:23 -07:00 | 
			
		
			
			
			
			
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								sky_vertex.glsl
							
						
					
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							Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness.
						
					
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				2022-04-29 17:35:24 +02:00 | 
			
		
			
			
			
			
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								skypasses.glsl
							
						
					
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							introduce sky shaders
						
					
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				2021-10-23 17:53:38 -07:00 | 
			
		
			
			
			
			
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								softparticles.glsl
							
						
					
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							better fade
						
					
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				2022-06-30 08:23:28 -07:00 | 
			
		
			
			
			
			
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								terrain_fragment.glsl
							
						
					
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							fix pass normals
						
					
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				2023-01-19 09:28:51 -08:00 | 
			
		
			
			
			
			
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								terrain_vertex.glsl
							
						
					
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							Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness.
						
					
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				2022-04-29 17:35:24 +02:00 | 
			
		
			
			
			
			
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								vertexcolors.glsl
							
						
					
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							Clean up shader lighting
						
					
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				2020-12-22 04:46:35 +03:00 | 
			
		
			
			
			
			
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								water_fragment.glsl
							
						
					
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							fix pass normals
						
					
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				2023-01-19 09:28:51 -08:00 | 
			
		
			
			
			
			
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								water_vertex.glsl
							
						
					
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							multiview linker-method
						
					
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				2022-04-28 21:09:06 +02:00 |