1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-02-05 11:45:34 +00:00
openmw/apps/openmw/mwrender
Bo Svensson 9d661359a1
Groundcover consolidation (#3096)
* chunkmanager.hpp viewdistance

* chunkmanager.cpp viewdistance

* chunkmanager.hpp viewdistance

* quadtreeworld.cpp viewdistance

* quadtreeworld.cpp consolidate

* quadtreeworld.hpp consolidate

* renderingmanager.cpp groundcover consolidate

* renderingmanager.hpp groundcover consolidate

* renderingmanager.cpp updater move

* renderingmanager.hpp updater move

* groundcover.hpp activegrid consolidation

* groundcover.cpp activegrid consolidation

* settings-default.cfg dead settings remove

* viewdata.cpp revert

* wrong file paste mistake

* wrong file paste mistake

* wrong file paste mistake

* renderingmanager.cpp updatecallback fix

* renderingmanager.cpp namespace fix

* groundcover.hpp redefinition fix

* groundcover.cpp redefinition fix

* renderingmanager.cpp crash fix

* renderingmanager.cpp euclidean groundcover distance

* viewdata.hpp getreusedistance

* quadtreeworld.cpp reusedistance

* groundcover.rst [ci skip]
2021-09-09 23:10:22 +02:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actoranimation.cpp actoranimation.cpp faster getbonebyname (#3099) 2021-09-09 23:04:38 +02:00
actoranimation.hpp Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
actorspaths.cpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
actorspaths.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
animation.cpp Dead animation code removal 2021-09-08 10:07:54 +00:00
animation.hpp Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
bulletdebugdraw.cpp Fix rebase issue 2021-08-08 17:25:57 +01:00
bulletdebugdraw.hpp WIP-ish glPolygonOffset for Bullet debug geometry 2021-08-08 16:53:08 +01:00
camera.cpp Cast double constant to float explicitely 2021-04-19 17:08:03 +04:00
camera.hpp Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp don't pingpong depth function on character preview update 2021-08-18 15:46:25 -07:00
characterpreview.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
creatureanimation.cpp This PR solves a crash with Robert's bodies logged on your bugtracker. (#3095) 2021-09-09 22:56:57 +02:00
creatureanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
effectmanager.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
effectmanager.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
fogmanager.cpp Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
fogmanager.hpp Add a FogManager 2020-06-07 15:51:03 +04:00
globalmap.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
globalmap.hpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
groundcover.cpp Groundcover consolidation (#3096) 2021-09-09 23:10:22 +02:00
groundcover.hpp Groundcover consolidation (#3096) 2021-09-09 23:10:22 +02:00
landmanager.cpp Implement generic caching system 2019-03-14 09:10:19 +04:00
landmanager.hpp And done! 2021-04-30 20:49:22 +02:00
localmap.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
localmap.hpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
navmesh.cpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
navmesh.hpp Get navmesh to update osg node only if rendering is enabled 2019-01-20 21:09:06 +03:00
npcanimation.cpp This PR solves a crash with Robert's bodies logged on your bugtracker. (#3095) 2021-09-09 22:56:57 +02:00
npcanimation.hpp Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
objectpaging.cpp Use common implementation to filter hidden markers 2021-08-12 22:35:16 +02:00
objectpaging.hpp Constify a few things 2021-04-11 14:46:51 +02:00
objects.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
objects.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
pathgrid.cpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
pathgrid.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
postprocessor.cpp fix coverity warning and build on some osg 2021-08-17 17:45:50 -07:00
postprocessor.hpp fix coverity warning and build on some osg 2021-08-17 17:45:50 -07:00
recastmesh.cpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Groundcover consolidation (#3096) 2021-09-09 23:10:22 +02:00
renderingmanager.hpp Groundcover consolidation (#3096) 2021-09-09 23:10:22 +02:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripplesimulation.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
ripplesimulation.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
screenshotmanager.cpp Use reserve on vectors for fixed loops 2021-08-29 20:18:49 +02:00
screenshotmanager.hpp Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
sky.cpp Use an initialization list in WrapAroundOperator's constructor 2021-08-15 19:57:20 +02:00
sky.hpp Give meaningful name to the mEffectFade 2021-03-10 19:10:17 +04:00
terrainstorage.cpp Don't use comma where there is no need to. 2021-08-29 14:12:14 +02:00
terrainstorage.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
util.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
viewovershoulder.cpp Tune algorithm of "auto switch shoulder" 2020-08-05 01:01:51 +02:00
viewovershoulder.hpp Refactoring. Move all code related to 'view over shoulder' to a separate file. 2020-07-12 20:51:38 +02:00
vismask.hpp Fix node masks signed/unsigned mismatch 2021-04-20 10:52:51 +04:00
water.cpp Double buffering the water's node position uniform 2021-08-14 17:41:58 +00:00
water.hpp Double buffering the water's node position uniform 2021-08-14 17:41:58 +00:00
weaponanimation.cpp Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
weaponanimation.hpp Sprinkle some const-ref 2021-08-15 19:50:28 +02:00