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								actorutil.cpp
							
						
					
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							Move base_anim settings to settings-default.cfg
						
					
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				2021-01-27 13:41:02 +02:00 | 
			
		
			
			
			
			
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								actorutil.hpp
							
						
					
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								agentpath.cpp
							
						
					
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							Split navigator settings into subtypes
						
					
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				2021-12-10 23:55:03 +01:00 | 
			
		
			
			
			
			
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								agentpath.hpp
							
						
					
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							Split navigator settings into subtypes
						
					
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				2021-12-10 23:55:03 +01:00 | 
			
		
			
			
			
			
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								attach.cpp
							
						
					
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							Rotate torches by 90 degrees
						
					
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				2021-11-02 18:01:22 +01:00 | 
			
		
			
			
			
			
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								attach.hpp
							
						
					
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							Rotate torches by 90 degrees
						
					
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				2021-11-02 18:01:22 +01:00 | 
			
		
			
			
			
			
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								clone.cpp
							
						
					
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							clone.cpp remove dynamic_cast (#3097)
						
					
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				2021-09-09 23:04:11 +02:00 | 
			
		
			
			
			
			
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								clone.hpp
							
						
					
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							fixes a crash (#3183)
						
					
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				2021-10-23 10:31:46 +02:00 | 
			
		
			
			
			
			
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								controller.cpp
							
						
					
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							Force assign head animation timer (bug #4389)
						
					
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				2021-11-07 14:10:51 +03:00 | 
			
		
			
			
			
			
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								controller.hpp
							
						
					
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							Force assign head animation timer (bug #4389)
						
					
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				2021-11-07 14:10:51 +03:00 | 
			
		
			
			
			
			
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								depth.cpp
							
						
					
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							Depth refactor
						
					
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				2021-11-21 02:25:05 +00:00 | 
			
		
			
			
			
			
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								depth.hpp
							
						
					
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							Depth refactor
						
					
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				2021-11-21 02:25:05 +00:00 | 
			
		
			
			
			
			
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								detourdebugdraw.cpp
							
						
					
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							Share state set between all navmesh tiles
						
					
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				2021-11-21 18:01:26 +01:00 | 
			
		
			
			
			
			
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								detourdebugdraw.hpp
							
						
					
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							Share state set between all navmesh tiles
						
					
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				2021-11-21 18:01:26 +01:00 | 
			
		
			
			
			
			
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								keyframe.hpp
							
						
					
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							refactors osg::Callback virtual inheritance (#3200)
						
					
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				2021-10-30 22:43:18 +02:00 | 
			
		
			
			
			
			
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								lightcontroller.cpp
							
						
					
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							converts remaining osg::NodeCallback (#3147)
						
					
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				2021-10-05 14:21:12 +02:00 | 
			
		
			
			
			
			
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								lightcontroller.hpp
							
						
					
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							converts remaining osg::NodeCallback (#3147)
						
					
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				2021-10-05 14:21:12 +02:00 | 
			
		
			
			
			
			
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								lightmanager.cpp
							
						
					
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							simply lightmanager and fix racey behavior
						
					
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				2021-11-18 19:40:13 -08:00 | 
			
		
			
			
			
			
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								lightmanager.hpp
							
						
					
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							simply lightmanager and fix racey behavior
						
					
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				2021-11-18 19:40:13 -08:00 | 
			
		
			
			
			
			
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								lightutil.cpp
							
						
					
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							move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
						
					
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				2022-01-23 17:04:48 +01:00 | 
			
		
			
			
			
			
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								lightutil.hpp
							
						
					
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							Finalize settings, torch fix
						
					
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				2021-04-13 11:09:49 -07:00 | 
			
		
			
			
			
			
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								morphgeometry.cpp
							
						
					
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							Morph geometry more like NifSkope (bug #6416)
						
					
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				2021-11-13 15:58:59 +03:00 | 
			
		
			
			
			
			
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								morphgeometry.hpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								mwshadowtechnique.cpp
							
						
					
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							Fix "warning: loop variable is copied but only used as const reference;...
						
					
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				2022-01-05 10:44:44 +00:00 | 
			
		
			
			
			
			
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								mwshadowtechnique.hpp
							
						
					
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							Remove ShadowsBin prototype on MWShadowTechnique destruction
						
					
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				2021-10-20 13:26:25 +02:00 | 
			
		
			
			
			
			
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								navmesh.cpp
							
						
					
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							Split navigator settings into subtypes
						
					
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				2021-12-10 23:55:03 +01:00 | 
			
		
			
			
			
			
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								navmesh.hpp
							
						
					
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							Share state set between all navmesh tiles
						
					
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				2021-11-21 18:01:26 +01:00 | 
			
		
			
			
			
			
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								nodecallback.hpp
							
						
					
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							removes two dummy serialisers (#3212)
						
					
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				2021-11-04 22:31:22 +01:00 | 
			
		
			
			
			
			
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								optimizer.cpp
							
						
					
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							Depth refactor
						
					
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				2021-11-21 02:25:05 +00:00 | 
			
		
			
			
			
			
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								optimizer.hpp
							
						
					
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							speeds up optimizer (#3162)
						
					
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				2021-10-10 18:09:15 +02:00 | 
			
		
			
			
			
			
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								osgacontroller.cpp
							
						
					
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							Fix "warning: loop variable is copied but only used as const reference;...
						
					
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				2022-01-05 10:44:44 +00:00 | 
			
		
			
			
			
			
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								osgacontroller.hpp
							
						
					
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							refactors osg::Callback virtual inheritance (#3200)
						
					
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				2021-10-30 22:43:18 +02:00 | 
			
		
			
			
			
			
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								pathgridutil.cpp
							
						
					
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							move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
						
					
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				2022-01-23 17:04:48 +01:00 | 
			
		
			
			
			
			
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								pathgridutil.hpp
							
						
					
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								positionattitudetransform.cpp
							
						
					
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							Remove redundant includes
						
					
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				2019-02-23 08:02:12 +04:00 | 
			
		
			
			
			
			
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								positionattitudetransform.hpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								recastmesh.cpp
							
						
					
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							Split navigator settings into subtypes
						
					
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				2021-12-10 23:55:03 +01:00 | 
			
		
			
			
			
			
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								recastmesh.hpp
							
						
					
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							Split navigator settings into subtypes
						
					
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				2021-12-10 23:55:03 +01:00 | 
			
		
			
			
			
			
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								riggeometry.cpp
							
						
					
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							fixes a crash (#3183)
						
					
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				2021-10-23 10:31:46 +02:00 | 
			
		
			
			
			
			
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								riggeometry.hpp
							
						
					
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							fixes a crash (#3183)
						
					
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				2021-10-23 10:31:46 +02:00 | 
			
		
			
			
			
			
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								rtt.cpp
							
						
					
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							Depth refactor
						
					
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				2021-11-21 02:25:05 +00:00 | 
			
		
			
			
			
			
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								rtt.hpp
							
						
					
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							Stereo friendly StateSetUpdater
						
					
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				2021-07-26 14:01:02 +02:00 | 
			
		
			
			
			
			
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								screencapture.cpp
							
						
					
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							Manage work item lifetime on the client side
						
					
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				2021-07-12 11:41:14 +02:00 | 
			
		
			
			
			
			
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								screencapture.hpp
							
						
					
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							Manage work item lifetime on the client side
						
					
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				2021-07-12 11:41:14 +02:00 | 
			
		
			
			
			
			
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								serialize.cpp
							
						
					
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							simply lightmanager and fix racey behavior
						
					
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				2021-11-18 19:40:13 -08:00 | 
			
		
			
			
			
			
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								serialize.hpp
							
						
					
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								shadow.cpp
							
						
					
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							Make better use of std::clamp
						
					
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				2021-11-06 08:47:32 +03:00 | 
			
		
			
			
			
			
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								shadow.hpp
							
						
					
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							allows to skip ComputeLightSpaceBounds traversal (#3152)
						
					
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				2021-10-11 11:27:50 +02:00 | 
			
		
			
			
			
			
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								shadowsbin.cpp
							
						
					
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							Remove ShadowsBin prototype on MWShadowTechnique destruction
						
					
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				2021-10-20 13:26:25 +02:00 | 
			
		
			
			
			
			
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								shadowsbin.hpp
							
						
					
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							Remove ShadowsBin prototype on MWShadowTechnique destruction
						
					
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				2021-10-20 13:26:25 +02:00 | 
			
		
			
			
			
			
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								skeleton.cpp
							
						
					
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							optimises skeleton.cpp (#3158)
						
					
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				2021-10-09 11:14:22 +02:00 | 
			
		
			
			
			
			
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								skeleton.hpp
							
						
					
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							optimises skeleton.cpp (#3158)
						
					
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				2021-10-09 11:14:22 +02:00 | 
			
		
			
			
			
			
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								statesetupdater.cpp
							
						
					
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							converts remaining osg::NodeCallback (#3147)
						
					
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				2021-10-05 14:21:12 +02:00 | 
			
		
			
			
			
			
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								statesetupdater.hpp
							
						
					
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							removes two dummy serialisers (#3212)
						
					
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				2021-11-04 22:31:22 +01:00 | 
			
		
			
			
			
			
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								textkeymap.hpp
							
						
					
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							Separate keyframes logic to provide basis for osgAnimation integration.
						
					
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				2020-11-18 22:48:47 +02:00 | 
			
		
			
			
			
			
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								util.cpp
							
						
					
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							Log OpenGL Vendor, Renderer and Version on startup
						
					
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				2021-12-15 22:17:38 +00:00 | 
			
		
			
			
			
			
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								util.hpp
							
						
					
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							Log OpenGL Vendor, Renderer and Version on startup
						
					
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				2021-12-15 22:17:38 +00:00 | 
			
		
			
			
			
			
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								visitor.cpp
							
						
					
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							refactors a case insensitive map (#3184)
						
					
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				2021-10-25 09:18:26 +02:00 | 
			
		
			
			
			
			
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								visitor.hpp
							
						
					
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							refactors a case insensitive map (#3184)
						
					
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				2021-10-25 09:18:26 +02:00 | 
			
		
			
			
			
			
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								waterutil.cpp
							
						
					
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							Depth refactor
						
					
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				2021-11-21 02:25:05 +00:00 | 
			
		
			
			
			
			
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								waterutil.hpp
							
						
					
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							refactor and fix wobbly shores
						
					
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				2021-08-04 17:49:57 -07:00 | 
			
		
			
			
			
			
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								workqueue.cpp
							
						
					
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							Reset mIsReleased before starting threads
						
					
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				2021-08-08 02:28:59 +02:00 | 
			
		
			
			
			
			
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								workqueue.hpp
							
						
					
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							Stop engine work queue before destructing environment
						
					
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				2021-07-08 21:14:01 +02:00 | 
			
		
			
			
			
			
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								writescene.cpp
							
						
					
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							Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
						
					
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				2020-04-27 11:40:49 +02:00 | 
			
		
			
			
			
			
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								writescene.hpp
							
						
					
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