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To construct serializer from given entities: * Data source/destination - any value that has to be serialized/deserialized, usually already existing type. * Format - functional object to define high level serialization logic to define specific format and data schema. Like order of fields, allocation. * Visitor - functional object to define low level serialization logic to operator on given data part. * BinaryWriter - copies given value into provided buffer. * BinaryReader - copies value into given destination from provided buffer. * SizeAccumulator - calculates required buffer size for given data. |
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.. | ||
serialization | ||
gettilespositions.cpp | ||
navigator.cpp | ||
navmeshtilescache.cpp | ||
operators.hpp | ||
recastmeshbuilder.cpp | ||
recastmeshobject.cpp | ||
settingsutils.cpp | ||
tilecachedrecastmeshmanager.cpp |