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To construct serializer from given entities: * Data source/destination - any value that has to be serialized/deserialized, usually already existing type. * Format - functional object to define high level serialization logic to define specific format and data schema. Like order of fields, allocation. * Visitor - functional object to define low level serialization logic to operator on given data part. * BinaryWriter - copies given value into provided buffer. * BinaryReader - copies value into given destination from provided buffer. * SizeAccumulator - calculates required buffer size for given data. |
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| .. | ||
| serialization | ||
| gettilespositions.cpp | ||
| navigator.cpp | ||
| navmeshtilescache.cpp | ||
| operators.hpp | ||
| recastmeshbuilder.cpp | ||
| recastmeshobject.cpp | ||
| settingsutils.cpp | ||
| tilecachedrecastmeshmanager.cpp | ||