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openmw/apps
Chris Robinson a729b1b12a Snap to the ground after moving
Depends on two factors:
* End up close enough above to a walkable plane (it's within sMaxStep units
  down and is angled sMaxSlope or less)
* Started out on the ground without any upward movement

This also reduces the distance needed to be to the ground to 4 (from 10), and
ensures the actor is 2 units above the ground when on it. Downward force is
also removed when starting on the ground.
2013-02-14 18:34:51 -08:00
..
esmtool Merge remote-tracking branch 'upstream/master' into multiple_esm_esp 2013-01-25 18:22:01 +01:00
launcher Merge branch 'startup' into cs_load. 2013-02-05 21:23:49 +01:00
mwiniimporter Fix game files import 2013-02-06 00:51:05 +01:00
opencs Merge remote-tracking branch 'ace/win-fixes' into next 2013-02-12 15:42:45 +01:00
openmw Snap to the ground after moving 2013-02-14 18:34:51 -08:00
openmw_test_suite Added fix for not visible pthreads functions for linker with glibc 2.15 2012-08-20 00:18:40 +03:00
doc.hpp