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Depends on two factors: * End up close enough above to a walkable plane (it's within sMaxStep units down and is angled sMaxSlope or less) * Started out on the ground without any upward movement This also reduces the distance needed to be to the ground to 4 (from 10), and ensures the actor is 2 units above the ground when on it. Downward force is also removed when starting on the ground. |
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| .. | ||
| mwbase | ||
| mwclass | ||
| mwdialogue | ||
| mwgui | ||
| mwinput | ||
| mwmechanics | ||
| mwrender | ||
| mwscript | ||
| mwsound | ||
| mwworld | ||
| CMakeLists.txt | ||
| config.hpp.cmake | ||
| doc.hpp | ||
| engine.cpp | ||
| engine.hpp | ||
| main.cpp | ||