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openmw/docs/source/reference/modding/settings
elsid 144862aa35
Define default actor half extents in settings
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
2021-10-11 19:41:43 +02:00
..
camera.rst enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
cells.rst
fog.rst
game.rst Define default actor half extents in settings 2021-10-11 19:41:43 +02:00
general.rst
groundcover.rst Groundcover consolidation (#3096) 2021-09-09 23:10:22 +02:00
GUI.rst
HUD.rst
index.rst
input.rst
lua.rst
map.rst Change setting to clamp the local viewing distance to fix value (instead of coeff) 2021-08-09 19:43:34 +02:00
models.rst
navigator.rst
physics.rst
saves.rst
shaders.rst
shadows.rst
sound.rst
terrain.rst Merge the 'debug chunks' and 'object paging debug batches' settings into a single one 2021-09-11 21:53:05 +02:00
video.rst
water.rst
windows.rst