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mwbase
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Merge branch 'it_isnt_theft_if_they_were_dead_when_you_started' into 'master'
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2021-12-06 14:49:01 +00:00 |
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mwclass
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Merge branch 'racer_recursion_limited' into 'master'
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2021-12-06 13:58:35 +00:00 |
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mwdialogue
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#6419 Topic shouldn't be greyed out if they can produce another topic reference.
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2021-12-02 08:04:29 +00:00 |
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mwgui
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Merge branch 'it_isnt_theft_if_they_were_dead_when_you_started' into 'master'
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2021-12-06 14:49:01 +00:00 |
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mwinput
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Move SDL-MyGUI input mappings to components, map both ways
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2021-12-04 12:16:38 +00:00 |
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mwlua
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Merge branch 'lua_missing_key_codes' into 'master'
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2021-12-03 13:35:57 +00:00 |
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mwmechanics
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Cap temp disposition change properly
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2021-12-05 18:36:35 +01:00 |
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mwphysics
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Fix deadlock in physics system
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2021-11-25 19:28:31 +01:00 |
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mwrender
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Merge branch 'navmesh_render' into 'master'
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2021-12-02 10:34:41 +00:00 |
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mwscript
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Merge branch 'it_isnt_theft_if_they_were_dead_when_you_started' into 'master'
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2021-12-06 14:49:01 +00:00 |
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mwsound
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Extract correctSoundPath method to avoid code duplication. Add unit test for the new method
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2021-11-10 23:06:35 +01:00 |
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mwstate
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Handle character directories like save names
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2021-11-14 11:26:14 +01:00 |
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mwworld
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Merge branch 'navmesh_raw' into 'master'
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2021-12-08 13:36:17 +00:00 |
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android_main.cpp
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Precompile sol.hpp in order to reduce compilation time.
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2021-12-04 11:32:39 +00:00 |
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CMakeLists.txt
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use OPENMW_RESOURCES_ROOT instead
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2021-12-08 14:33:49 +01:00 |
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doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
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engine.cpp
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Merge branch 'light_refactors' into 'master'
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2021-11-30 16:02:28 +00:00 |
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engine.hpp
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Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files.
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2021-10-26 21:52:42 +02:00 |
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main.cpp
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Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files.
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2021-10-26 21:52:42 +02:00 |
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options.cpp
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Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files.
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2021-10-26 21:52:42 +02:00 |
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options.hpp
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Add tests for openmw options
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2021-10-05 22:51:12 +02:00 |