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With it on, which was always the case before this setting was added, vanilla content and poorly-made mods will look acceptable, but well-made mods will have alpha-tested meshes appear to grow and potentially gain a weird outline as they get further away. With it off, which replicates the 0.46 behaviour, well-made mods will look really good, but vanilla content and poorly-made mods will have alpha-tested meshes shrink as they get further away. It's been bugging me that this was forced on since 0.47 released, and I'd hoped to figure out a solution for automatic detection at some point before 0.48 branched off, but I didn't, so now this is what we're getting to have Tamriel Rebuilt look right. |
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| .. | ||
| custom-models | ||
| settings | ||
| texture-modding | ||
| custom-shader-effects.rst | ||
| differences.rst | ||
| extended.rst | ||
| font.rst | ||
| foreword.rst | ||
| index.rst | ||
| localisation.rst | ||
| mod-install.rst | ||
| music.rst | ||
| openmw-game-template.rst | ||
| paths.rst | ||
| sky-system.rst | ||
| sound-effects.rst | ||