..
activator.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
activator.hpp
Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
2021-09-30 22:58:40 +02:00
actor.cpp
Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
2021-09-30 22:58:40 +02:00
actor.hpp
Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
2021-09-30 22:58:40 +02:00
apparatus.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
apparatus.hpp
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
2021-06-28 09:36:04 +02:00
armor.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
armor.hpp
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
2021-06-28 09:36:04 +02:00
bodypart.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
bodypart.hpp
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
2021-06-28 09:36:04 +02:00
book.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
book.hpp
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
2021-06-28 09:36:04 +02:00
classes.cpp
Add support for placing BodyParts in a cell (Bug #3118 )
2016-01-02 01:30:06 +01:00
classes.hpp
moved concrete record classes to separate sub-system (mwclass)
2010-08-03 13:17:31 +02:00
clothing.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
clothing.hpp
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
2021-06-28 09:36:04 +02:00
container.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
container.hpp
Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
2021-09-30 22:58:40 +02:00
creature.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
creature.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
creaturelevlist.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
creaturelevlist.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
door.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
door.hpp
Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
2021-09-30 22:58:40 +02:00
ingredient.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
ingredient.hpp
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
2021-06-28 09:36:04 +02:00
itemlevlist.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
itemlevlist.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
light.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
light.hpp
Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
2021-09-30 22:58:40 +02:00
lockpick.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
lockpick.hpp
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
2021-06-28 09:36:04 +02:00
misc.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
misc.hpp
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
2021-06-28 09:36:04 +02:00
npc.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
npc.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
potion.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
potion.hpp
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
2021-06-28 09:36:04 +02:00
probe.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
probe.hpp
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
2021-06-28 09:36:04 +02:00
repair.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
repair.hpp
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
2021-06-28 09:36:04 +02:00
static.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
static.hpp
Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
2021-09-30 22:58:40 +02:00
weapon.cpp
improves MWClass mapping ( #3166 )
2021-10-11 13:46:21 +02:00
weapon.hpp
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
2021-06-28 09:36:04 +02:00