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openmw/components/detournavigator
elsid af7059373c
Make RecastMesh independent from the order of RecastMeshBuilder calls
To make sure RecastMesh objects are equal if built with the same data but in
different order. Will be used later when there will be more than one place
building RecasMesh objects.
3 years ago
..
areatype.hpp Use actor speed to define area cost for pathfinding 5 years ago
asyncnavmeshupdater.cpp Add missing synchronization for present tiles modification 4 years ago
asyncnavmeshupdater.hpp Apply min distance only for not present tiles 4 years ago
bounds.hpp Split makeNavMeshTileData 6 years ago
cachedrecastmeshmanager.cpp Sprinkle some const ref 4 years ago
cachedrecastmeshmanager.hpp Sprinkle some const ref 4 years ago
debug.cpp Make RecastMesh independent from the order of RecastMeshBuilder calls 3 years ago
debug.hpp Use status codes to handle navigator errors instead of exceptions 5 years ago
dtstatus.hpp Remove macroses to check recastnavigation functions result 6 years ago
exceptions.hpp Update NavMesh one by one tile in order from nearest to player 6 years ago
findrandompointaroundcircle.cpp Remove some superfluous includes in components/detournavigator 4 years ago
findrandompointaroundcircle.hpp purge boost/optional.hpp headers 4 years ago
findsmoothpath.cpp Check dtNavMeshQuery::findStraightPath status 4 years ago
findsmoothpath.hpp Use proper check for distance 4 years ago
flags.hpp Add pathgrid to navmesh as off mesh connection 5 years ago
gettilespositions.hpp Move makeOsgVec3f() to settingsutils.hpp 6 years ago
makenavmesh.cpp Make RecastMesh independent from the order of RecastMeshBuilder calls 3 years ago
makenavmesh.hpp Do not use off mesh connections as a part of navmesh cache key 4 years ago
navigator.cpp Use navmesh raycast to find reachable position around target 4 years ago
navigator.hpp Trigger navmesh update on moved player only when player tile has been changed 4 years ago
navigatorimpl.cpp Add pathgrid edges as one direction off mesh connection 4 years ago
navigatorimpl.hpp Trigger navmesh update on moved player only when player tile has been changed 4 years ago
navigatorstub.hpp Trigger navmesh update on moved player only when player tile has been changed 4 years ago
navmeshcacheitem.cpp Do not use off mesh connections as a part of navmesh cache key 4 years ago
navmeshcacheitem.hpp Do not use off mesh connections as a part of navmesh cache key 4 years ago
navmeshdata.hpp Do not use off mesh connections as a part of navmesh cache key 4 years ago
navmeshmanager.cpp Add a ton of const refs 4 years ago
navmeshmanager.hpp Add a ton of const refs 4 years ago
navmeshtilescache.cpp Make RecastMesh independent from the order of RecastMeshBuilder calls 3 years ago
navmeshtilescache.hpp Make RecastMesh independent from the order of RecastMeshBuilder calls 3 years ago
navmeshtileview.cpp Do not use off mesh connections as a part of navmesh cache key 4 years ago
navmeshtileview.hpp Do not replace equivalent navmesh tiles 4 years ago
objectid.hpp Get rid of warning: dynamic exception specifications are deprecated 4 years ago
offmeshconnection.hpp Do not use off mesh connections as a part of navmesh cache key 4 years ago
offmeshconnectionsmanager.cpp Use only off mesh connections starting or ending in a given tile 4 years ago
offmeshconnectionsmanager.hpp Move OffMeshConnectionsManager implementation into cpp 4 years ago
oscillatingrecastmeshobject.cpp Limit oscillating recast mesh object AABB by tile bounds 4 years ago
oscillatingrecastmeshobject.hpp Limit oscillating recast mesh object AABB by tile bounds 4 years ago
preparednavmeshdata.cpp Do not use off mesh connections as a part of navmesh cache key 4 years ago
preparednavmeshdata.hpp Do not use off mesh connections as a part of navmesh cache key 4 years ago
preparednavmeshdatatuple.hpp Do not use off mesh connections as a part of navmesh cache key 4 years ago
raycast.cpp Remove some superfluous includes in components/detournavigator 4 years ago
raycast.hpp Use navmesh raycast to find reachable position around target 4 years ago
recastallocutils.hpp use c++11 std::align from <memory> (#2026) 6 years ago
recastglobalallocator.hpp Add missing include and use std malloc and free 4 years ago
recastmesh.cpp Make RecastMesh independent from the order of RecastMeshBuilder calls 3 years ago
recastmesh.hpp Make RecastMesh independent from the order of RecastMeshBuilder calls 3 years ago
recastmeshbuilder.cpp Make RecastMesh independent from the order of RecastMeshBuilder calls 3 years ago
recastmeshbuilder.hpp Make RecastMesh independent from the order of RecastMeshBuilder calls 3 years ago
recastmeshmanager.cpp Make RecastMesh independent from the order of RecastMeshBuilder calls 3 years ago
recastmeshmanager.hpp Make RecastMesh independent from the order of RecastMeshBuilder calls 3 years ago
recastmeshobject.cpp Remove unnecessary relation between updateCompoundObject and RecastMeshObject 4 years ago
recastmeshobject.hpp Remove unnecessary relation between updateCompoundObject and RecastMeshObject 4 years ago
recastmeshtiles.hpp Replace include by RecastMesh forward declaration 4 years ago
recasttempallocator.hpp use c++11 std::align from <memory> (#2026) 6 years ago
ref.hpp Add missing include 4 years ago
settings.cpp Wait until navmesh is generated within given distance around player 4 years ago
settings.hpp Wait until navmesh is generated within given distance around player 4 years ago
settingsutils.hpp Inscribe physical bounding box into navmesh agent cylinder 4 years ago
sharednavmesh.hpp Cache navmesh tiles 6 years ago
status.hpp Use status codes to handle navigator errors instead of exceptions 5 years ago
tilebounds.hpp Use recastnavigation to find path 6 years ago
tilecachedrecastmeshmanager.cpp Store object tiles position as sorted vector instead of set 4 years ago
tilecachedrecastmeshmanager.hpp Store object tiles position as sorted vector instead of set 4 years ago
tileposition.hpp Use recastnavigation to find path 6 years ago
version.hpp Detect and ignore updates for oscillating objects 4 years ago
waitconditiontype.hpp Apply min distance only for not present tiles 4 years ago