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- compute the swimming state instead of storing it, it changes as part of the simulation and was not updated, so it was wrong anyway. - store the swim level in ActorFrameData, it is constant per Actor so no need to compute it inside the simulation |
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benchmarks | ||
bsatool | ||
esmtool | ||
essimporter | ||
launcher | ||
mwiniimporter | ||
niftest | ||
opencs | ||
openmw | ||
openmw_test_suite | ||
wizard | ||
doc.hpp |