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- compute the swimming state instead of storing it, it changes as part of the simulation and was not updated, so it was wrong anyway. - store the swim level in ActorFrameData, it is constant per Actor so no need to compute it inside the simulation |
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| benchmarks | ||
| bsatool | ||
| esmtool | ||
| essimporter | ||
| launcher | ||
| mwiniimporter | ||
| niftest | ||
| opencs | ||
| openmw | ||
| openmw_test_suite | ||
| wizard | ||
| doc.hpp | ||